Re: [Mesa-dev] [PATCH] r600: set DX10_CLAMP for compute shader too

2017-11-22 Thread Dave Airlie
On 22 November 2017 at 13:27, wrote: > From: Roland Scheidegger > > I really intended to set this for all shader stages by > 3835009796166968750ff46cf209f6d4208cda86 but missed it for compute shaders > (because it's in a different source file...). Reviewed-by: Dave Airlie _

[Mesa-dev] [PATCH] r600: set DX10_CLAMP for compute shader too

2017-11-21 Thread sroland
From: Roland Scheidegger I really intended to set this for all shader stages by 3835009796166968750ff46cf209f6d4208cda86 but missed it for compute shaders (because it's in a different source file...). --- src/gallium/drivers/r600/evergreen_compute.c | 5 +++-- 1 file changed, 3 insertions(+), 2