On Mon, 31 Aug 2015 06:23:38 +0200, Dave Airlie wrote:
From: Dave Airlie
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Signed-off-by: Dave Airlie
---
From: Dave Airlie
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Signed-off-by: Dave Airlie
---
src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 3 +++
1