Re: [Mesa-dev] [PATCH] r600/sb: update last_cf for finalize if.

2015-08-31 Thread Glenn Kennard
On Mon, 31 Aug 2015 06:23:38 +0200, Dave Airlie wrote: From: Dave Airlie As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Signed-off-by: Dave Airlie ---

[Mesa-dev] [PATCH] r600/sb: update last_cf for finalize if.

2015-08-30 Thread Dave Airlie
From: Dave Airlie As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 3 +++ 1