From: Dave Airlie <[email protected]> As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end of memory problems we've stopped. Signed-off-by: Dave Airlie <[email protected]> --- src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp index e8ed5a2..726e438 100644 --- a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp +++ b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp @@ -199,6 +199,9 @@ void bc_finalizer::finalize_if(region_node* r) { cf_node *if_jump = sh.create_cf(CF_OP_JUMP); cf_node *if_pop = sh.create_cf(CF_OP_POP); + if (!last_cf || last_cf->get_parent_region() == r) { + last_cf = if_pop; + } if_pop->bc.pop_count = 1; if_pop->jump_after(if_pop); -- 2.1.0 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
