On 11/18/2011 04:19 PM, Chad Versace wrote:
> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
> 'depth' fields of intel_mipmap_level were identical. In the exceptional
> case, nr_images == 6 and depth == 1.
>
> It is simple to determine if a texture is a cube or not, so th
For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
'depth' fields of intel_mipmap_level were identical. In the exceptional
case, nr_images == 6 and depth == 1.
It is simple to determine if a texture is a cube or not, so the presence
of two fields here was not helpful. Worse,
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On 10/22/2011 11:45 PM, Eric Anholt wrote:
> On Fri, 21 Oct 2011 20:45:59 -0700, Chad Versace wrote:
>> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
>> 'depth' fields of intel_mipmap_level were identical. In the exceptional
On 10/24/2011 10:12 AM, Roland Scheidegger wrote:
Am 23.10.2011 02:25, schrieb Kenneth Graunke:
On 10/21/2011 08:45 PM, Chad Versace wrote:
For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
'depth' fields of intel_mipmap_level were identical. In the exceptional
case, nr_i
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On 10/24/2011 10:12 AM, Roland Scheidegger wrote:
> Am 23.10.2011 02:25, schrieb Kenneth Graunke:
>> On 10/21/2011 08:45 PM, Chad Versace wrote:
>>> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
>>> 'depth' fields of intel_mip
Am 23.10.2011 02:25, schrieb Kenneth Graunke:
> On 10/21/2011 08:45 PM, Chad Versace wrote:
>> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
>> 'depth' fields of intel_mipmap_level were identical. In the exceptional
>> case, nr_images == 6 and depth == 1.
>>
>> It is simp
On Fri, 21 Oct 2011 20:45:59 -0700, Chad Versace wrote:
> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
> 'depth' fields of intel_mipmap_level were identical. In the exceptional
> case, nr_images == 6 and depth == 1.
>
> It is simple to determine if a texture is a cube
On 10/21/2011 08:45 PM, Chad Versace wrote:
> For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
> 'depth' fields of intel_mipmap_level were identical. In the exceptional
> case, nr_images == 6 and depth == 1.
>
> It is simple to determine if a texture is a cube or not, so th
For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
'depth' fields of intel_mipmap_level were identical. In the exceptional
case, nr_images == 6 and depth == 1.
It is simple to determine if a texture is a cube or not, so the presence
of two fields here was not helpful. Worse,