Kenneth Graunke writes:
> MaxIfDepth of 0 means "flatten all the time", not "never flatten".
> Vertex shading is done using swrast, which can handle control flow
> just fine. Giving it less instructions will probably help performance.
Seems like the default in Mesa core on context init ought to
MaxIfDepth of 0 means "flatten all the time", not "never flatten".
Vertex shading is done using swrast, which can handle control flow
just fine. Giving it less instructions will probably help performance.
Signed-off-by: Kenneth Graunke
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src/mesa/drivers/dri/i915/i915_context.c | 1 +
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