Kenneth Graunke <kenn...@whitecape.org> writes: > MaxIfDepth of 0 means "flatten all the time", not "never flatten". > Vertex shading is done using swrast, which can handle control flow > just fine. Giving it less instructions will probably help performance.
Seems like the default in Mesa core on context init ought to be UINT_MAX, so that swrast gets it too. I'm fine with this change as well.
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