Kenneth Graunke <kenn...@whitecape.org> writes:

> MaxIfDepth of 0 means "flatten all the time", not "never flatten".
> Vertex shading is done using swrast, which can handle control flow
> just fine.  Giving it less instructions will probably help performance.

Seems like the default in Mesa core on context init ought to be
UINT_MAX, so that swrast gets it too.  I'm fine with this change as
well.

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