On Sun, 2015-12-13 at 03:25 -0500, Ilia Mirkin wrote:
> GRID Autosport uses SSO shaders. When a tessellation evaluation
> shader
> is passed through this, it triggers assertion failures down the line
> with unassigned varying locations. Make sure to do this when the
> first
> shader in the pipeline
GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.
Signed-off-by: Ilia Mirkin
Cc: "11.0 11