Re: [Mesa-dev] [PATCH] glsl: assign varying locations to tess shaders when doing SSO

2015-12-13 Thread Timothy Arceri
On Sun, 2015-12-13 at 03:25 -0500, Ilia Mirkin wrote: > GRID Autosport uses SSO shaders. When a tessellation evaluation > shader > is passed through this, it triggers assertion failures down the line > with unassigned varying locations. Make sure to do this when the > first > shader in the pipeline

[Mesa-dev] [PATCH] glsl: assign varying locations to tess shaders when doing SSO

2015-12-13 Thread Ilia Mirkin
GRID Autosport uses SSO shaders. When a tessellation evaluation shader is passed through this, it triggers assertion failures down the line with unassigned varying locations. Make sure to do this when the first shader in the pipeline is not a vertex shader. Signed-off-by: Ilia Mirkin Cc: "11.0 11