On Sun, 2015-12-13 at 03:25 -0500, Ilia Mirkin wrote:
> GRID Autosport uses SSO shaders. When a tessellation evaluation
> shader
> is passed through this, it triggers assertion failures down the line
> with unassigned varying locations. Make sure to do this when the
> first
> shader in the pipeline is not a vertex shader.
> 
> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
> Cc: "11.0 11.1" <mesa-sta...@lists.freedesktop.org>

Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com>
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