On Sun, 2015-12-13 at 03:25 -0500, Ilia Mirkin wrote: > GRID Autosport uses SSO shaders. When a tessellation evaluation > shader > is passed through this, it triggers assertion failures down the line > with unassigned varying locations. Make sure to do this when the > first > shader in the pipeline is not a vertex shader. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > Cc: "11.0 11.1" <mesa-sta...@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev