Re: [Mesa-dev] [PATCH] glsl: Add new GLSL 1.50 constants.

2013-10-11 Thread Paul Berry
On 11 October 2013 17:53, Matt Turner wrote: > On Fri, Oct 11, 2013 at 5:29 PM, Paul Berry > wrote: > > This patch populates the following built-in GLSL 1.50 variables based > > on constants stored in ctx->Const: > > > > - gl_MaxVertexOutputComponents > > - gl_MaxGeometryInputComponents > > - gl

Re: [Mesa-dev] [PATCH] glsl: Add new GLSL 1.50 constants.

2013-10-11 Thread Matt Turner
On Fri, Oct 11, 2013 at 5:29 PM, Paul Berry wrote: > This patch populates the following built-in GLSL 1.50 variables based > on constants stored in ctx->Const: > > - gl_MaxVertexOutputComponents > - gl_MaxGeometryInputComponents > - gl_MaxGeometryOutputComponents > - gl_MaxFragmentInputComponents

[Mesa-dev] [PATCH] glsl: Add new GLSL 1.50 constants.

2013-10-11 Thread Paul Berry
This patch populates the following built-in GLSL 1.50 variables based on constants stored in ctx->Const: - gl_MaxVertexOutputComponents - gl_MaxGeometryInputComponents - gl_MaxGeometryOutputComponents - gl_MaxFragmentInputComponents - gl_MaxGeometryTextureImageUnits - gl_MaxGeometryOutputVertices