On 11 October 2013 17:53, Matt Turner wrote:
> On Fri, Oct 11, 2013 at 5:29 PM, Paul Berry
> wrote:
> > This patch populates the following built-in GLSL 1.50 variables based
> > on constants stored in ctx->Const:
> >
> > - gl_MaxVertexOutputComponents
> > - gl_MaxGeometryInputComponents
> > - gl
On Fri, Oct 11, 2013 at 5:29 PM, Paul Berry wrote:
> This patch populates the following built-in GLSL 1.50 variables based
> on constants stored in ctx->Const:
>
> - gl_MaxVertexOutputComponents
> - gl_MaxGeometryInputComponents
> - gl_MaxGeometryOutputComponents
> - gl_MaxFragmentInputComponents
This patch populates the following built-in GLSL 1.50 variables based
on constants stored in ctx->Const:
- gl_MaxVertexOutputComponents
- gl_MaxGeometryInputComponents
- gl_MaxGeometryOutputComponents
- gl_MaxFragmentInputComponents
- gl_MaxGeometryTextureImageUnits
- gl_MaxGeometryOutputVertices