On Fri, 16 Nov 2018 at 05:15, Eric Anholt wrote:
>
> Previously we would print errors on the console like:
>
>libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize
>
> When we had everything we needed for:
>
>libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in
Previously we would print errors on the console like:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize
When we had everything we needed for:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize:
DRI2: failed to find EGLDevice
(for a gbm err