On Fri, 16 Nov 2018 at 05:15, Eric Anholt <[email protected]> wrote:
>
> Previously we would print errors on the console like:
>
>    libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize
>
> When we had everything we needed for:
>
>    libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in 
> eglInitialize: DRI2: failed to find EGLDevice
>
> (for a gbm error in my case)

Reviewed-by: Emil Velikov <[email protected]>

-Emil
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