Chad Versace writes:
> On 11/07/2012 05:32 PM, Chad Versace wrote:
>
>> Patch 6 breaks the Android build. I've uploaded a branch 'hashtable'
>> that contains your series without breaking the Android build. Please
>> take a look at it.
>
> Well, I should have said "I'll push the branch when fdo co
On Sun, Nov 11, 2012 at 1:52 AM, Marek Olšák wrote:
> On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote:
>> On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote:
>>> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote:
>>> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote:
>>> >> The
Anuj Phogat writes:
> This patch moves nonlinear_to_linear() function from format_unpack.c
> to format_unpack.h and removes the duplicate copies of this function
> in other files.
> +#include "macros.h"
> +
> +/**
> + * Convert an 8-bit sRGB value from non-linear space to a
> + * linear RGB value
Anuj Phogat writes:
> This series lives on my gles3-etc2-v2 branch
> (https://github.com/aphogat/mesa).
>
> It enables ETC2 texture formats for all Intel hardware. ETC2 texture
> data is decoded into a suitable uncompressed mesa format at the time
> of glCompressedTexImage2D. These patches can b
Anuj Phogat writes:
> Formats supported are:
> GL_COMPRESSED_RGB8_ETC2
> GL_COMPRESSED_SRGB8_ETC2
> GL_COMPRESSED_RGBA8_ETC2_EAC
> GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
> GL_COMPRESSED_R11_EAC
> GL_COMPRESSED_RG11_EAC
> GL_COMPRESSED_SIGNED_R11_EAC
> GL_COMPRESSED_SIGNED_RG11_EAC
> GL_COMPRESSED_RG
On Sat, Nov 10, 2012 at 9:08 AM, Andreas Boll
wrote:
> Based on patch from Brian Paul.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32317
> ---
>
> acinclude.m4 |2 +-
> configure.ac |2 +-
> 2 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/acinclude.m4 b/ac
https://bugs.freedesktop.org/show_bug.cgi?id=55998
--- Comment #30 from Andrea Scarpino ---
Thanks Robert!
Can you backport this so it gets included in the next 9.0.1 release?
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On 11/10/2012 09:08 AM, Andreas Boll wrote:
Based on patch from Brian Paul.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32317
---
acinclude.m4 |2 +-
configure.ac |2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/acinclude.m4 b/acinclude.m4
index a5b38
Kenneth Graunke writes:
> We were accidentally setting bit 14 in DWord 2 (which is Reserved/MBZ)
> rather than bit 14 in DWord 3 (which is AA Line Distance Mode).
>
> There's also no reason to ever set it to legacy mode; the bit is only
> used when drawing antialiased lines anyway. Set it uncond
https://bugs.freedesktop.org/show_bug.cgi?id=31458
Andreas Boll changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
Based on patch from Brian Paul.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32317
---
acinclude.m4 |2 +-
configure.ac |2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/acinclude.m4 b/acinclude.m4
index a5b389d..aba48a3 100644
--- a/acinclude.m4
+++ b/acinc
On Sat, Nov 10, 2012 at 10:52 AM, Marek Olšák wrote:
> On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote:
>> On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote:
>>> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote:
>>> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote:
>>> >> Th
https://bugs.freedesktop.org/show_bug.cgi?id=34874
Andreas Boll changed:
What|Removed |Added
Status|NEW |NEEDINFO
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https://bugs.freedesktop.org/show_bug.cgi?id=54369
Andreas Boll changed:
What|Removed |Added
Status|NEW |NEEDINFO
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On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote:
> On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote:
>> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote:
>> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote:
>> >> The problem was we set VRAM|GTT for relocations of STATIC reso
BTW, I don't see any issue with ARB_blend_func_extended in Heaven, but
the presence of ARB_shader_bit_encoding breaks shadows. This script
for starting Heaven makes it render everything correctly on r600g:
export MESA_EXTENSION_OVERRIDE=-GL_ARB_shader_bit_encoding
export force_glsl_extensions_warn
https://bugs.freedesktop.org/show_bug.cgi?id=56685
--- Comment #12 from Matt Turner ---
How could glsl_parser.h exist in both src and build directories?
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https://bugs.freedesktop.org/show_bug.cgi?id=56685
--- Comment #11 from Thierry Reding ---
(In reply to comment #10)
> I pushed a patch from bug 56787, since it fixed the problem the right way.
>
> *** This bug has been marked as a duplicate of bug 56787 ***
As I've said in my review of the pat
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