On Fri, Oct 21, 2011 at 11:49:44AM -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Consider the following vertex shader and fragment shader:
>
> // vertex shader
> varying vec4 v;
> uniform vec4 u;
>
> void main() { gl_Position = vec4(0.0); v = u; }
>
> // fragment shader
> void main() { g
On Fri, Oct 21, 2011 at 11:49:43AM -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Setting this flag prevents declarations of uniforms from being removed
> from the IR. Since the IR is directly used by several API functions
> that query uniforms in shaders, uniform declarations cannot be rem
On 10/23/2011 12:49 AM, Eric Anholt wrote:
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist. Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats
Reviewed-by: Ian Romanick
---
src/glsl/ir_variable.cpp |2 ++
1 files changed, 2 insertions(+), 0 d
I haven't restarted the X server yet, but everything I've tried works
fine, both direct and over tcp from my compute node.
-JimC
--
James Cloos OpenPGP: 1024D/ED7DAEA6
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https://bugs.freedesktop.org/show_bug.cgi?id=42128
--- Comment #2 from Kenneth Graunke 2011-10-23 14:01:50
PDT ---
Not sure what driver you're using...
I was not able to reproduce this on my Intel Sandybridge system, using either
the latest Mesa 7.11 branch (from git, not the release) or Mesa m
On 10/23/2011 12:49 AM, Eric Anholt wrote:
> This is the new name for gl_MaxVaryingFloats now that non-float
> varyings exist. Fixes piglit
> glsl-1.30/execution/maximums/gl_MaxVaryingFloats
> ---
> src/glsl/ir_variable.cpp |2 ++
> 1 files changed, 2 insertions(+), 0 deletions(-)
>
> diff -
On Sat, Oct 22, 2011 at 2:14 AM, Dan McCabe wrote:
> Modify the linker to assign additional slots for varying
> variables used by transform feedback. This is done after other
> varyings are already assigned slots.
>
> Since this is done after previous varying slot assignments,
> the code needs to
Hi,
On Sunday, October 23, 2011 17:55:52 Brian Paul wrote:
> Reviewed-by: Brian Paul
>
> I think it would be really good to have even a simple, single-threaded
> piglit test for this (glPush, glDeleteBufferObj, glPop). Could you
> write one?
Pushing this on top of the todo list :)
Do I also
Hi,
On Sunday, October 23, 2011 17:53:53 Brian Paul wrote:
> Looks good. Just minor things:
>
> In other places where we have a field like this it's called DeletePending.
>
> The comment you added in _mesa_DeleteBuffersARB() is a bit hard to
> understand. If you need help, I could rewrite it
On 10/21/2011 05:19 PM, Alan Coopersmith wrote:
Signed-off-by: Alan Coopersmith
---
src/gallium/auxiliary/util/u_network.c |9 ++---
src/gallium/auxiliary/util/u_network.h |3 ++-
2 files changed, 8 insertions(+), 4 deletions(-)
Reviewed-by: Brian Paul
From: Brian Paul
We can trivially remove the gotos in two places in this code and make
it a bit more readable.
---
src/gallium/auxiliary/util/u_upload_mgr.c | 24
1 files changed, 8 insertions(+), 16 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_upload_mgr.c
On 10/21/2011 07:34 PM, Ian Romanick wrote:
On 10/21/2011 12:53 PM, Brian Paul wrote:
On 10/21/2011 01:23 PM, Brian Paul wrote:
On 10/21/2011 12:49 PM, Ian Romanick wrote:
From: Ian Romanick
Setting this flag prevents declarations of uniforms from being
removed
from the IR. Since the IR is di
https://bugs.freedesktop.org/show_bug.cgi?id=42128
--- Comment #1 from Brian Paul 2011-10-23 08:59:01 PDT ---
Could you possibly debug this to determine what the texture internalFormat is
at the failure? Or try Mesa from git? I can improve the warning message for
this problem for the future.
--
On 10/22/2011 04:58 AM, Mathias Fröhlich wrote:
Hi,
Buffer objects may be shared across contexts.
Rework the array attrib push/pop implementation
to be thread safe. Make use of more library functions
for this purpose.
Please review.
Reviewed-by: Brian Paul
I think it would be really good t
On 10/22/2011 04:57 AM, Mathias Fröhlich wrote:
Hi,
Make sure we do not run into the classic ABA problem on buffer object bind,
reusing this name and may be never rebind since we get an new name
that was just deleted and never rebound in between.
The explicit rebinding to the debault object in
https://bugs.freedesktop.org/show_bug.cgi?id=42128
Bug #: 42128
Summary: Crash when visiting a site with Firefox
Classification: Unclassified
Product: Mesa
Version: 7.11
Platform: x86 (IA32)
OS/Version: Linux (All)
Sta
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist. Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats
---
src/glsl/ir_variable.cpp |2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
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