This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist. Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats
---
src/glsl/ir_variable.cpp | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 720bcc6..1ee84d2 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
+ state->Const.MaxVaryingFloats);
}
--
1.7.7
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