[Mesa-dev] [Bug 37234] gears of glxgears change brightness

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37234 --- Comment #2 from Marek Olšák 2011-05-15 18:22:00 PDT --- almos, either your libGL or the drivers were messed up during compilation or you have non-matching versions thereof (like an old libGL and a new driver). Delete and recompile everything.

[Mesa-dev] [PATCH] st/mesa: only memset sampler when about to use it.

2011-05-15 Thread Dave Airlie
From: Dave Airlie This function was taking a lot more CPU than required due to it memsetting a bunch of memory that didn't require it from what I can see. We should only memset here when we are about to fill out the sampler, otherwise we end up doing a bunch of memsets for everytime this functio

[Mesa-dev] [Bug 37234] gears of glxgears change brightness

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37234 --- Comment #1 from Alexandre Demers 2011-05-15 14:50:18 PDT --- Also seen it when running in indirect rendering. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- Y

[Mesa-dev] [Bug 36282] 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36282 --- Comment #32 from Alexandre Demers 2011-05-15 14:47:35 PDT --- Problem still present when using --enable-shared-glapi here, not when disabled. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiv

Re: [Mesa-dev] [PATCH] st/mesa: overhaul vertex/fragment sampler and sampler views.

2011-05-15 Thread Julian Adams
The bug I reported was: https://bugs.freedesktop.org/show_bug.cgi?id=35849, which contained the patch to add the fragment-and-vertex-texturing test. It sounds like this patch fixes that bug :) I was using the r600g driver. On 15 May 2011 17:45, Brian Paul wrote: > On Sun, May 15, 2011 at 1:55 AM,

[Mesa-dev] [Bug 35849] when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35849 Dave Airlie changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 37236] New: [i965g] failed to create pipe_screen

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37236 Summary: [i965g] failed to create pipe_screen Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: med

Re: [Mesa-dev] OpenGL driver detection now implemented in Firefox/X11; some questions

2011-05-15 Thread Sven Arvidsson
So how does one go about testing WebGL in Firefox these days? The environment variable to override the blacklist doesn't seem to be in use any longer? -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22 signature.asc Description: This is a digitally signed message part ___

[Mesa-dev] [Bug 36282] 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36282 --- Comment #31 from almos 2011-05-15 12:11:30 PDT --- (In reply to comment #30) > (In reply to comment #29) > > Now I tried this again with current Mesa, and neither glxgears nor neverball > > segfaults. They now run both with and without --enab

[Mesa-dev] [Bug 36282] 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36282 --- Comment #30 from Alexandre Demers 2011-05-15 11:35:38 PDT --- (In reply to comment #29) > Now I tried this again with current Mesa, and neither glxgears nor neverball > segfaults. They now run both with and without --enable-shared-glapi, and

[Mesa-dev] [Bug 37234] New: gears of glxgears change brightness

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37234 Summary: gears of glxgears change brightness Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Compo

Re: [Mesa-dev] Status of VDPAU and XvMC state-trackers (was Re: Build error on current xvmc-r600 pipe-video)

2011-05-15 Thread Christian König
Am Montag, den 09.05.2011, 20:04 +0100 schrieb Andy Furniss: > On my rv790 there are still vdpau decode artifacts that don't show with > xvmc - I fixed a couple of bugs with the vdpau implementation, at least the first 50 frame of pendulum are now binary identical to the xvmc output and newmobcal

Re: [Mesa-dev] Status of VDPAU and XvMC state-trackers (was Re: Build error on current xvmc-r600 pip

2011-05-15 Thread Christian König
Hi Bryan, Am Donnerstag, den 05.05.2011, 23:14 -0500 schrieb Bryan Cain: > I found out the other day that nv50 doesn't support disabled GL > rasterization rules, and doesn't plan to. Could iDCT be changed to > work with GL rasterization rules enabled, or is there a reason that it > can't or shoul

[Mesa-dev] [Bug 36282] 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36282 --- Comment #29 from almos 2011-05-15 10:37:40 PDT --- Now I tried this again with current Mesa, and neither glxgears nor neverball segfaults. They now run both with and without --enable-shared-glapi, and LD_LIBRARY_PATH is not needed. -- Confi

Re: [Mesa-dev] [PATCH] st/mesa: overhaul vertex/fragment sampler and sampler views.

2011-05-15 Thread Brian Paul
On Sun, May 15, 2011 at 1:55 AM, Dave Airlie wrote: > From: Dave Airlie > > This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me. > > I've no idea if someone had another plan for this that is smarter than what > I've done here, but what I've basically done is > > split fragmen

Re: [Mesa-dev] The current status of the gallium vmwgfx driver

2011-05-15 Thread Christopher Friedt
Hi list, I'm just asking on behalf of a few people in the the wayland-devel group to quickly check if the minimum requirements are there. I haven't yet had a chance to build it. For wayland, "X output requires DRI2. DRM output (without X) requires Kernel Mode Setting (KMS) and the page flip ioctl

[Mesa-dev] [PATCH] st/mesa: overhaul vertex/fragment sampler and sampler views.

2011-05-15 Thread Dave Airlie
From: Dave Airlie This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me. I've no idea if someone had another plan for this that is smarter than what I've done here, but what I've basically done is split fragment and vertex sampler and sampler_view setup function, factor out t

Re: [Mesa-dev] [PATCH] gallium: block signals for new thread when spawning threads

2011-05-15 Thread Jose Fonseca
Looks good to me. At least on llvmpipe rasterizer threads we don't want to handle any signal, and I agree it will be so in the general case. Jose - Original Message - > From: Dave Airlie > > I'm hard pressed to think of any reason a gallium thread would want > to > receive a signal, e

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #14 from David Mills 2011-05-15 00:24:21 PDT --- Just for clarification: the bug I mentioned only affected the menus in SC2, in-game rendering was fine (going back to the menu or opening the in-game menu showed the bug again). This s