https://bugs.freedesktop.org/show_bug.cgi?id=37234
--- Comment #2 from Marek Olšák 2011-05-15 18:22:00 PDT ---
almos, either your libGL or the drivers were messed up during compilation or
you have non-matching versions thereof (like an old libGL and a new driver).
Delete and recompile everything.
From: Dave Airlie
This function was taking a lot more CPU than required due to it memsetting
a bunch of memory that didn't require it from what I can see.
We should only memset here when we are about to fill out the sampler,
otherwise we end up doing a bunch of memsets for everytime this functio
https://bugs.freedesktop.org/show_bug.cgi?id=37234
--- Comment #1 from Alexandre Demers 2011-05-15
14:50:18 PDT ---
Also seen it when running in indirect rendering.
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https://bugs.freedesktop.org/show_bug.cgi?id=36282
--- Comment #32 from Alexandre Demers 2011-05-15
14:47:35 PDT ---
Problem still present when using --enable-shared-glapi here, not when disabled.
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The bug I reported was:
https://bugs.freedesktop.org/show_bug.cgi?id=35849, which contained
the patch to add the fragment-and-vertex-texturing test. It sounds
like this patch fixes that bug :) I was using the r600g driver.
On 15 May 2011 17:45, Brian Paul wrote:
> On Sun, May 15, 2011 at 1:55 AM,
https://bugs.freedesktop.org/show_bug.cgi?id=35849
Dave Airlie changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=37236
Summary: [i965g] failed to create pipe_screen
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: med
So how does one go about testing WebGL in Firefox these days? The
environment variable to override the blacklist doesn't seem to be in use
any longer?
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https://bugs.freedesktop.org/show_bug.cgi?id=36282
--- Comment #31 from almos 2011-05-15 12:11:30 PDT ---
(In reply to comment #30)
> (In reply to comment #29)
> > Now I tried this again with current Mesa, and neither glxgears nor neverball
> > segfaults. They now run both with and without --enab
https://bugs.freedesktop.org/show_bug.cgi?id=36282
--- Comment #30 from Alexandre Demers 2011-05-15
11:35:38 PDT ---
(In reply to comment #29)
> Now I tried this again with current Mesa, and neither glxgears nor neverball
> segfaults. They now run both with and without --enable-shared-glapi, and
https://bugs.freedesktop.org/show_bug.cgi?id=37234
Summary: gears of glxgears change brightness
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Compo
Am Montag, den 09.05.2011, 20:04 +0100 schrieb Andy Furniss:
> On my rv790 there are still vdpau decode artifacts that don't show with
> xvmc -
I fixed a couple of bugs with the vdpau implementation, at least the
first 50 frame of pendulum are now binary identical to the xvmc output
and newmobcal
Hi Bryan,
Am Donnerstag, den 05.05.2011, 23:14 -0500 schrieb Bryan Cain:
> I found out the other day that nv50 doesn't support disabled GL
> rasterization rules, and doesn't plan to. Could iDCT be changed to
> work with GL rasterization rules enabled, or is there a reason that it
> can't or shoul
https://bugs.freedesktop.org/show_bug.cgi?id=36282
--- Comment #29 from almos 2011-05-15 10:37:40 PDT ---
Now I tried this again with current Mesa, and neither glxgears nor neverball
segfaults. They now run both with and without --enable-shared-glapi, and
LD_LIBRARY_PATH is not needed.
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On Sun, May 15, 2011 at 1:55 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me.
>
> I've no idea if someone had another plan for this that is smarter than what
> I've done here, but what I've basically done is
>
> split fragmen
Hi list,
I'm just asking on behalf of a few people in the the wayland-devel
group to quickly check if the minimum requirements are there. I
haven't yet had a chance to build it.
For wayland, "X output requires DRI2. DRM output (without X) requires
Kernel Mode Setting (KMS) and the page flip ioctl
From: Dave Airlie
This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me.
I've no idea if someone had another plan for this that is smarter than what
I've done here, but what I've basically done is
split fragment and vertex sampler and sampler_view setup function, factor
out t
Looks good to me. At least on llvmpipe rasterizer threads we don't want to
handle any signal, and I agree it will be so in the general case.
Jose
- Original Message -
> From: Dave Airlie
>
> I'm hard pressed to think of any reason a gallium thread would want
> to
> receive a signal, e
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #14 from David Mills 2011-05-15 00:24:21
PDT ---
Just for clarification: the bug I mentioned only affected the menus in SC2,
in-game rendering was fine (going back to the menu or opening the in-game menu
showed the bug again). This s
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