The bug I reported was: https://bugs.freedesktop.org/show_bug.cgi?id=35849, which contained the patch to add the fragment-and-vertex-texturing test. It sounds like this patch fixes that bug :) I was using the r600g driver.
On 15 May 2011 17:45, Brian Paul <brian.e.p...@gmail.com> wrote: > On Sun, May 15, 2011 at 1:55 AM, Dave Airlie <airl...@gmail.com> wrote: >> From: Dave Airlie <airl...@redhat.com> >> >> This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me. >> >> I've no idea if someone had another plan for this that is smarter than what >> I've done here, but what I've basically done is >> >> split fragment and vertex sampler and sampler_view setup function, factor >> out the common chunks of both. >> >> side-cleanups: >> drop st->state.sampler_list - unused >> don't update border color if we have no border color. > > I only took a quick look but this seems right. I think there's an > open bug related to mishandling of sampler state from a couple months > ago (you might want to look that one up and test for it). My > suggestion then was to split up the loop into separate vertex/fragment > loops like this. > > Reviewed-by: Brian Paul <bri...@vmware.com> > > -Brian > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev