Re: [Mesa-dev] libxml2 (python) dependency

2011-04-18 Thread Tilman Sauerbeck
Ian Romanick [2011-04-18 17:12]: > On 04/18/2011 04:48 PM, tom fogal wrote: > > Hey all, > > > > We recently became more aware of a dependency on python's libxml2 for > > building Mesa. We're not as proactive as we should be, but tend to > > upgrade Mesa every few releases; I think this was a jum

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 imamdxl8...@gmail.com changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution|

Re: [Mesa-dev] [PATCH 01/10] swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.

2011-04-18 Thread Brian Paul
On Mon, Apr 18, 2011 at 8:10 PM, Eric Anholt wrote: > On Mon, 18 Apr 2011 16:16:37 -0700, Ian Romanick wrote: >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA1 >> >> On 04/18/2011 01:37 PM, Eric Anholt wrote: >> > Fixes ARB_texture_float/fbo-alphatest-formats. >> > --- >> >  src/mesa/swrast/s_r

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 --- Comment #23 from imamdxl8...@gmail.com 2011-04-18 19:13:20 PDT --- Intel driver supports libtxc_dxtn-1.0.0 for a long time. Test result is like this: Shadowgrounds and Shadowgrounds Survivor both works beautifully. The game Amnesia The Dark

Re: [Mesa-dev] [PATCH 02/10] mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.

2011-04-18 Thread Eric Anholt
On Mon, 18 Apr 2011 14:33:49 -0700 (PDT), Jose Fonseca wrote: > I don't want to make further comments about software rendering at this point. > > But regardless, core Mesa should not have code disabled by > TEXTURE_FLOAT_ENABLED, because patent doesn't apply equally to all > drivers. For now we

Re: [Mesa-dev] [PATCH 01/10] swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.

2011-04-18 Thread Eric Anholt
On Mon, 18 Apr 2011 16:16:37 -0700, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 04/18/2011 01:37 PM, Eric Anholt wrote: > > Fixes ARB_texture_float/fbo-alphatest-formats. > > --- > > src/mesa/swrast/s_readpix.c |3 +++ > > src/mesa/swrast/s_span.c|3 +

Re: [Mesa-dev] libxml2 (python) dependency

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/18/2011 04:48 PM, tom fogal wrote: > Hey all, > > We recently became more aware of a dependency on python's libxml2 for > building Mesa. We're not as proactive as we should be, but tend to > upgrade Mesa every few releases; I think this was a j

Re: [Mesa-dev] [PATCH 2/3] glsl: fix conversions from uint to bool and from float/bool to uint

2011-04-18 Thread Bryan Cain
On 04/18/2011 06:06 PM, Ian Romanick wrote: > On 04/17/2011 11:39 PM, Bryan Cain wrote: > > This one looks good. > > Reviewed-by: Ian Romanick > > Since I don't think you have commit access, so I'll go ahead and commit > this. Thanks, although I don't see it in master yet. > > > --- > > src/gls

Re: [Mesa-dev] libxml2 (python) dependency

2011-04-18 Thread tom fogal
On 04/18/2011 05:48 PM, tom fogal wrote: Anyway, libxml2 is a bit arduous for us because it's not installed by default on Linux or Mac. ... Windows or Mac, of course. -tom ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesk

Re: [Mesa-dev] [PATCH 1/3] glsl: correctly handle conversions between int and uint

2011-04-18 Thread Bryan Cain
This patch was revised several times before submitting, and even after that I still wasn't sure that adding conversion operations was the right solution. So I'm not really surprised that there are problems with this one. :) On 04/18/2011 06:36 PM, Ian Romanick wrote: > On 04/17/2011 11:39 PM, Bry

[Mesa-dev] libxml2 (python) dependency

2011-04-18 Thread tom fogal
Hey all, We recently became more aware of a dependency on python's libxml2 for building Mesa. We're not as proactive as we should be, but tend to upgrade Mesa every few releases; I think this was a jump from 7.8 to 7.10. Anyway, libxml2 is a bit arduous for us because it's not installed by

Re: [Mesa-dev] [PATCH 1/3] glsl: correctly handle conversions between int and uint

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/17/2011 11:39 PM, Bryan Cain wrote: > From the GLSL 1.30 specification, section 4.1.10 ("Implicit Conversions"): > "There are no implicit conversions between signed and unsigned integers." > > However, convert_component() was assuming that c

Re: [Mesa-dev] [PATCH 01/10] swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/18/2011 01:37 PM, Eric Anholt wrote: > Fixes ARB_texture_float/fbo-alphatest-formats. > --- > src/mesa/swrast/s_readpix.c |3 +++ > src/mesa/swrast/s_span.c|3 +++ > 2 files changed, 6 insertions(+), 0 deletions(-) > > diff --git a/

Re: [Mesa-dev] [PATCH 2/3] glsl: fix conversions from uint to bool and from float/bool to uint

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/17/2011 11:39 PM, Bryan Cain wrote: This one looks good. Reviewed-by: Ian Romanick Since I don't think you have commit access, so I'll go ahead and commit this. > --- > src/glsl/ir_validate.cpp |6 +++--- > 1 files changed, 3 insertions

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 --- Comment #22 from Benjamin Bellec 2011-04-18 15:31:15 PDT --- > How can i say mesa that it should use this lib? Or must i recompile my mesa? > when yes how? If libtxc_dxtn.so is in the mesa directory (/usr/lib or /usr/local/lib for instance,

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 --- Comment #21 from Thomas Kowaliczek 2011-04-18 15:13:30 PDT --- How can i say mesa that it should use this lib? Or must i recompile my mesa? when yes how? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- Yo

Re: [Mesa-dev] [PATCH 02/10] mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.

2011-04-18 Thread Jose Fonseca
I don't want to make further comments about software rendering at this point. But regardless, core Mesa should not have code disabled by TEXTURE_FLOAT_ENABLED, because patent doesn't apply equally to all drivers. For now we can say that svga pipe driver does not infringe. And it's possible that

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 --- Comment #20 from Sven Arvidsson 2011-04-18 14:13:38 PDT --- (In reply to comment #19) > Trine needs S3TC Support. http://frozenbyte.com/help_humble/linuxfaq.html The FAQ is wrong. Both Shadowgrounds games work (and have been for some time)

Re: [Mesa-dev] [PATCH 02/10] mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.

2011-04-18 Thread Marek Olšák
Hi Eric, I think José wanted TEXTURE_FLOAT_ENABLED to apply to hardware drivers only, because there is said to be prior art regarding software implementations. That's why I didn't use TEXTURE_FLOAT_ENABLED in any core components. Marek On Mon, Apr 18, 2011 at 10:37 PM, Eric Anholt wrote: > ---

[Mesa-dev] How report error to application?

2011-04-18 Thread Ian Pilcher
Following up on my earlier GEM object lifecycle question, it looks my problem is probably a combination of a race condition in KDE and the fact that Mesa is currently swallowing memory allocation and GEM ioctl errors (creating region-less intel_renderbuffers which ultimately cause segfaults). The

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 --- Comment #19 from Thomas Kowaliczek 2011-04-18 13:56:00 PDT --- Trine needs S3TC Support. http://frozenbyte.com/help_humble/linuxfaq.html -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving t

[Mesa-dev] [PATCH 1/2] docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.

2011-04-18 Thread Eric Anholt
--- docs/relnotes-7.11.html |6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html index 131fecd..2bd126c 100644 --- a/docs/relnotes-7.11.html +++ b/docs/relnotes-7.11.html @@ -36,21 +36,21 @@ tbd New features -GL_ARB_co

[Mesa-dev] [PATCH 2/2] docs: Mention that GLSL 1.30 is started.

2011-04-18 Thread Eric Anholt
Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. --- docs/GL3.txt |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index e373a

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/17/2011 01:28 AM, Nicolas Kaiser wrote: > * Marek Olšák : >> r200 does support ARB_vertex_program. The backend is in r200_vertprog.c. I >> think it has vertex shader 1.1 in D3D. >> >> The patch is wrong though. The extension should be listed in t

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/16/2011 03:01 AM, Nicolas Kaiser wrote: > Signed-off-by: Nicolas Kaiser > --- > According to Marek Olšák, this extension is quite popular in > the GL community.[1] Yeah, and it's a very trivial extension to support, too. I actually think that

[Mesa-dev] [PATCH 06/10] intel: Add support for blit copies of >32bpp formats.

2011-04-18 Thread Eric Anholt
The blitter only does up 32bpp at a time, so we handle it by mangling coordinates and calling the surface 32bpp. Fixes ARB_texture_rg/fbo-generatemipmap-formats-float with ARB_texture_float. --- src/mesa/drivers/dri/intel/intel_blit.c | 11 +++ 1 files changed, 11 insertions(+), 0 delet

[Mesa-dev] [PATCH 09/10] meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear().

2011-04-18 Thread Eric Anholt
Tested with piglit arb_color_buffer_float-clear. --- src/mesa/drivers/common/meta.c | 28 1 files changed, 24 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 27681a2..6c35fa1 100644 --- a/src/mesa/driv

[Mesa-dev] [PATCH 08/10] meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels.

2011-04-18 Thread Eric Anholt
Tested with piglit arb_color_buffer_float-drawpixels. --- src/mesa/drivers/common/meta.c | 28 1 files changed, 28 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index c92bf29..27681a2 100644 --- a/src/mesa

[Mesa-dev] [PATCH 10/10] intel: Add support for ARB_color_buffer_float.

2011-04-18 Thread Eric Anholt
--- src/mesa/drivers/dri/i965/brw_cc.c|8 src/mesa/drivers/dri/i965/brw_vs.c|6 +- src/mesa/drivers/dri/i965/brw_vs.h|1 + src/mesa/drivers/dri/i965/brw_vs_emit.c |3 ++- src/mesa/drivers/dri/i965/brw_wm.c|4 +++

[Mesa-dev] [PATCH 07/10] intel: Add support for ARB_texture_float.

2011-04-18 Thread Eric Anholt
For 1 and 2-channel formats the hardware only supports rendering to R and RG. To do I and L render targets we just call them R and everything works out. For A, we would need to rewrite the CC to do the alpha channel's blending on color instead, and send the fragment alpha down the red channel. F

[Mesa-dev] [PATCH 04/10] mesa: Add renderbuffer accessors for MESA_FORMAT_R_FLOAT32, RG_FLOAT32.

2011-04-18 Thread Eric Anholt
--- src/mesa/main/renderbuffer.c | 92 ++ 1 files changed, 92 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index a255ddd..7826e44 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/rende

[Mesa-dev] [PATCH 02/10] mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.

2011-04-18 Thread Eric Anholt
--- src/mesa/main/renderbuffer.c | 33 + 1 files changed, 33 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 4a4a917..a255ddd 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c

[Mesa-dev] [PATCH 03/10] mesa: Add ChooseTexFormat fallbacks for floating point textures.

2011-04-18 Thread Eric Anholt
This covers X_FLOAT16 -> X_FLOAT32, and X -> RGBA_FLOAT32. --- src/mesa/main/texformat.c | 34 ++ 1 files changed, 30 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 97b905f..c85a7c0 100644 --- a/src/mesa/mai

[Mesa-dev] [PATCH 01/10] swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.

2011-04-18 Thread Eric Anholt
Fixes ARB_texture_float/fbo-alphatest-formats. --- src/mesa/swrast/s_readpix.c |3 +++ src/mesa/swrast/s_span.c|3 +++ 2 files changed, 6 insertions(+), 0 deletions(-) diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 5604c2e..a201a63 100644 --- a/src/mesa/s

[Mesa-dev] [PATCH 05/10] mesa: Add renderbuffer accessors for A, I, L, FLOAT32.

2011-04-18 Thread Eric Anholt
Of these, intel will be using I and L initially, and A once we rewrite fragment shaders and the CC for rendering to it as R. --- src/mesa/main/renderbuffer.c | 218 ++ 1 files changed, 218 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/renderbuff

[Mesa-dev] [Bug 36341] Mesa can't find ubuntu llvm

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36341 --- Comment #3 from Gustaw Smolarczyk 2011-04-18 13:30:42 PDT --- Have you installed "llvm" package? It provides llvm-config (without suffix) and others as symlinks to llvm-2.8 versions on my ubuntu system. -- Configure bugmail: https://bugs.f

Re: [Mesa-dev] [PATCH 1/3] glsl: correctly handle conversions between int and uint

2011-04-18 Thread Kenneth Graunke
On 04/17/2011 11:39 PM, Bryan Cain wrote: From the GLSL 1.30 specification, section 4.1.10 ("Implicit Conversions"): "There are no implicit conversions between signed and unsigned integers." However, convert_component() was assuming that conversions between int and uint were implicit. H

Re: [Mesa-dev] GEM object creation ioctl?

2011-04-18 Thread Ian Pilcher
On 04/18/2011 02:09 PM, Ian Pilcher wrote: > http://lwn.net/Articles/283798/ mentions a DRM_IOCTL_GEM_CREATE ioctl, > but it doesn't appear to actually exist on my system. Because of this, > I'm currently logging DRM_IOCTL_GEM_{CLOSE,FLINK,OPEN}, but I'm unable > to actually see objects being crea

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #13 from Ian Romanick 2011-04-18 12:11:10 PDT --- (In reply to comment #5) > In general, I don't like adding work-arounds like this into Mesa any more than > anyone else. But it's always a trade-off. The upside of doing a "hack" is

[Mesa-dev] GEM object creation ioctl?

2011-04-18 Thread Ian Pilcher
I am continuing to dig into my GLMatrix-induced X crash. It appears to be a GEM object lifecycle problem (DRM_IOCTL_GEM_OPEN returning ENOENT). I've added a bunch of logging to drmIoctl to try figure out what is going on, but I haven't been able to figure out how objects are created. http://lwn.

Re: [Mesa-dev] [PATCH 2/3] glsl: fix conversions from uint to bool and from float/bool to uint

2011-04-18 Thread Kenneth Graunke
On 04/17/2011 11:39 PM, Bryan Cain wrote: --- src/glsl/ir_validate.cpp |6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index f3fceb2..41ffdfd 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @

Re: [Mesa-dev] How do I get start about gallium?

2011-04-18 Thread Corbin Simpson
When you write a Gallium driver, it can be used by any frontend, including GL, VG, GLES, etc. The only real hardware requirement is that the hardware is *shaderful*; it needs to support vertex and fragment shaders. Sending from a mobile, pardon the brevity. ~ C. On Apr 18, 2011 7:11 AM, "Awin" wr

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 imamdxl8...@gmail.com changed: What|Removed |Added CC||imamdxl8...@gmail.com -- Configu

[Mesa-dev] [Bug 36182] Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36182 imamdxl8...@gmail.com changed: What|Removed |Added Version|git |7.10 Platform|x86-64 (A

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Roland Scheidegger
Am 18.04.2011 00:29, schrieb Marek Olšák: > Jerome, > > Nicolas is actually right. There is absolutely nothing driver-specific > about the extension. It's a pure API improvement and doesn't have > /anything/ to do with the hardware. There are no capabilities required, > just ARB_vertex_program. Y

Re: [Mesa-dev] [PATCH 3/3] r600g: only emit blocks when they are changed

2011-04-18 Thread Bas Nieuwenhuizen
On 04/18/11 12:14, Dave Airlie wrote: > On Thu, Apr 14, 2011 at 4:36 AM, Bas Nieuwenhuizen > wrote: >> previously, we always emitted blocks that were set before a draw, after this >> patch the block only gets emitted when it is really changed. >> >> Also added a force parameter to r600_context_pi

[Mesa-dev] [Bug 36341] Mesa can't find ubuntu llvm

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36341 --- Comment #2 from nobled 2011-04-18 08:23:09 PDT --- (In reply to comment #1) > You may need to install the llvm development headers/libraries. Something > like > 'llvm-dev'. Uh, they did... that's where the llvm-config-2.8 script lives. Thi

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Nicolas Kaiser
* Marek Olšák : > The extension is driver-independent, it's implemented in the Mesa core, and > doesn't need any driver or hardware parts. It's not much useful without > ARB_texture_float though, which the hardware cannot do. > draw-vertices-half-float tests ARB_half_float_vertex only. > ARB_half_

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #12 from José Fonseca 2011-04-18 07:50:52 PDT --- > (In reply to comment #2) > Oh hell no. Report this bug to spec. Seriously. > > Issues of differing names of instance ID is one thing, but giant piles of > functionality is complet

Re: [Mesa-dev] [PATCH] r600g: track dirty registers better.

2011-04-18 Thread Benjamin BELLEC
Le 18/04/2011 10:20, Dave Airlie a écrit : > On Mon, Apr 18, 2011 at 11:00 AM, Dave Airlie wrote: >> From: Dave Airlie >> >> This is a first step to decreasing the CPU usage, by decreasing how much >> stuff we pass to the GPU and hence to the kernel CS checker. >> >> This adds a check to see if t

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #11 from pell...@gmail.com 2011-04-18 07:36:16 PDT --- After bisecting, it seems that the new behavior was introduced by commit 8c631cfeae29b5236928f759e222aa35e6e4984c "r600g: rework vertex buffer uploads" -- Configure bugmail: http

Re: [Mesa-dev] Renderbuffer Get/Put hooks in core

2011-04-18 Thread Brian
On 04/17/2011 12:59 PM, Eric Anholt wrote: In the process of enabling ARB_texture_float on intel, I realized that the way we were doing renderbuffer accessors (GetRow, PutRow, and friends) was rather silly -- there was one version in the core, and a spantmp2.h version in the driver. This moves s

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #10 from pell...@gmail.com 2011-04-18 06:51:20 PDT --- Created an attachment (id=45768) --> (https://bugs.freedesktop.org/attachment.cgi?id=45768) renering result using debian mesa version I've tested the same app with mesa installe

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #9 from pell...@gmail.com 2011-04-18 06:45:30 PDT --- Created an attachment (id=45767) --> (https://bugs.freedesktop.org/attachment.cgi?id=45767) new logs same results as before. I've attached the logs - there is a little change here

[Mesa-dev] [Bug 36341] Mesa can't find ubuntu llvm

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36341 --- Comment #1 from Brian Paul 2011-04-18 06:41:11 PDT --- You may need to install the llvm development headers/libraries. Something like 'llvm-dev'. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are r

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #8 from José Fonseca 2011-04-18 06:25:00 PDT --- Created an attachment (id=45763) View: https://bugs.freedesktop.org/attachment.cgi?id=45763 Review: https://bugs.freedesktop.org/review?bug=36295&attachment=45763 Patch to handle NV

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Marek Olšák
On Mon, Apr 18, 2011 at 1:06 PM, Nicolas Kaiser wrote: > - GL_ARB_half_float_pixel: > > I'm having problems with this one. > > (1a) According to the spec this extension, quote > "will work with the OpenGL 1.5 Specification." > However, glxinfo says it is at 1.3: > > OpenGL vendor string: Tungs

Re: [Mesa-dev] [PATCH] r200: enable EXT_gpu_program_parameters

2011-04-18 Thread Nicolas Kaiser
* Marek Olšák : > Please test the attached patch. I have also enabled ARB_half_float_pixel and > ARB/APPLE_vertex_array_object. - GL_EXT_gpu_program_parameters: ./src/tests/prog_parameter GL_RENDERER = Mesa DRI R200 (R200 514D) TCL DRI2 GL_VERSION = 1.3 Mesa 7.11-devel (git-699ecec) GL_EXT_gpu_

Re: [Mesa-dev] [PATCH 3/3] r600g: only emit blocks when they are changed

2011-04-18 Thread Dave Airlie
On Thu, Apr 14, 2011 at 4:36 AM, Bas Nieuwenhuizen wrote: > previously, we always emitted blocks that were set before a draw, after this >  patch the block only gets emitted when it is really changed. > > Also added a force parameter to r600_context_pipe_state_set, because the > shader constant bu

[Mesa-dev] [Bug 36341] New: Mesa can't find ubuntu llvm

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36341 Summary: Mesa can't find ubuntu llvm Product: Mesa Version: git Platform: All OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Compone

[Mesa-dev] Patch no 2: more verbose logging

2011-04-18 Thread Carl-Philip Haensch
Hi, The first patch for more verbose logging why texture compression fails showed me that the problem was in the internalFormat. But i did not know which internalFormat the compression of this texture needed. So i extended the code a bit to log which OpenGL extension is needed for each inte

Re: [Mesa-dev] [PATCH] r600g: track dirty registers better.

2011-04-18 Thread Dave Airlie
On Mon, Apr 18, 2011 at 11:00 AM, Dave Airlie wrote: > From: Dave Airlie > > This is a first step to decreasing the CPU usage, by decreasing how much > stuff we pass to the GPU and hence to the kernel CS checker. > > This adds a check to see if the values we need to write are actually dirty, > an

[Mesa-dev] [Bug 36295] Incorrect rendering in SPECviewperf benchmark

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36295 --- Comment #7 from pell...@gmail.com 2011-04-18 00:24:43 PDT --- Created an attachment (id=45755) --> (https://bugs.freedesktop.org/attachment.cgi?id=45755) output log The screenshot were taken (by SPECviewperf) during the "catia-03" profile. T