Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. --- docs/GL3.txt | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt index e373a94..6eeb9e4 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,7 +12,7 @@ Feature Status GL 3.0: -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE -- 1.7.4.4 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
