> Thanks. Seems like I'm trying to do 2b. What I'm still not getting out of
> this is, where and how I would call signalNewFrameData on my source object.
> I've now added a callback I'm calling from my encoder class, which is a bit
> messy, because the encoder actually wasn't supposed to be awar
to handle this.
Best,
Roland
-Ursprüngliche Nachricht-
Von: live-devel [mailto:live-devel-boun...@ns.live555.com] Im Auftrag von Ross
Finlayson
Gesendet: Donnerstag, 26. Januar 2017 14:42
An: LIVE555 Streaming Media - development & use
Betreff: Re: [Live-devel] where to call signalNewFrameData
&
> Now I saw in your sample code of DeviceSource.cpp a template for
> signalNewFrameData which I apparently have to use if this happens. Now I'm
> not sure where a good place to call this would be.
See http://lists.live555.com/pipermail/live-devel/2016-September/020285.html
Ross Finlayson
Hi,
I'm struggling a bit to get started. I was implementing a test RTSP server for
streaming of live-encoded H.264 data. Since there may be hickups in delivering
the data, especially in the beginning, where I have to do a lot of
initialization, the NAL units buffer may underrun. In fact it does