Re: [Live-devel] where to call signalNewFrameData

2017-01-26 Thread Ross Finlayson
> Thanks. Seems like I'm trying to do 2b. What I'm still not getting out of > this is, where and how I would call signalNewFrameData on my source object. > I've now added a callback I'm calling from my encoder class, which is a bit > messy, because the encoder actually wasn't supposed to be awar

Re: [Live-devel] where to call signalNewFrameData

2017-01-26 Thread Roland Aigner
to handle this. Best, Roland -Ursprüngliche Nachricht- Von: live-devel [mailto:live-devel-boun...@ns.live555.com] Im Auftrag von Ross Finlayson Gesendet: Donnerstag, 26. Januar 2017 14:42 An: LIVE555 Streaming Media - development & use Betreff: Re: [Live-devel] where to call signalNewFrameData &

Re: [Live-devel] where to call signalNewFrameData

2017-01-26 Thread Ross Finlayson
> Now I saw in your sample code of DeviceSource.cpp a template for > signalNewFrameData which I apparently have to use if this happens. Now I'm > not sure where a good place to call this would be. See http://lists.live555.com/pipermail/live-devel/2016-September/020285.html Ross Finlayson

[Live-devel] where to call signalNewFrameData

2017-01-26 Thread Roland Aigner
Hi, I'm struggling a bit to get started. I was implementing a test RTSP server for streaming of live-encoded H.264 data. Since there may be hickups in delivering the data, especially in the beginning, where I have to do a lot of initialization, the NAL units buffer may underrun. In fact it does