> The main reason I didn't blame Cisco's VSM server right away is because
> reverse play works in Cisco's player that comes with the server (which
> however doesn't use RTSP).
If the client's "PLAY" request is valid - which it probably is - then if the
server doesn't do what you requested, then
Whenever I supply a negative scale value to the Play-function it always
plays forward. The speed is correct, but I've never been able to play in
reverse.
Don't forget to also specify a non-zero 'start time', so that the server
knows where to start reverse-play from.
Thanks, I do that. I
>> Whenever I supply a negative scale value to the Play-function it always
>> plays forward. The speed is correct, but I've never been able to play in
>> reverse.
>
> Don't forget to also specify a non-zero 'start time', so that the server
> knows where to start reverse-play from.
Or, alternat
> Whenever I supply a negative scale value to the Play-function it always plays
> forward. The speed is correct, but I've never been able to play in reverse.
Don't forget to also specify a non-zero 'start time', so that the server knows
where to start reverse-play from.
>
> It might be some
Can someone confirm if reverse play works fine?
Whenever I supply a negative scale value to the Play-function it always
plays forward. The speed is correct, but I've never been able to play in
reverse.
It might be some RTSP fluke with the Cisco VSM server we're using, but
wanted to verify i