Re: [Live-devel] Trick-play - Reverse

2013-04-20 Thread Ross Finlayson
> The main reason I didn't blame Cisco's VSM server right away is because > reverse play works in Cisco's player that comes with the server (which > however doesn't use RTSP). If the client's "PLAY" request is valid - which it probably is - then if the server doesn't do what you requested, then

Re: [Live-devel] Trick-play - Reverse

2013-04-19 Thread Erlandsson, Claes P (CERLANDS)
Whenever I supply a negative scale value to the Play-function it always plays forward. The speed is correct, but I've never been able to play in reverse. Don't forget to also specify a non-zero 'start time', so that the server knows where to start reverse-play from. Thanks, I do that. I

Re: [Live-devel] Trick-play - Reverse

2013-04-19 Thread Ross Finlayson
>> Whenever I supply a negative scale value to the Play-function it always >> plays forward. The speed is correct, but I've never been able to play in >> reverse. > > Don't forget to also specify a non-zero 'start time', so that the server > knows where to start reverse-play from. Or, alternat

Re: [Live-devel] Trick-play - Reverse

2013-04-19 Thread Ross Finlayson
> Whenever I supply a negative scale value to the Play-function it always plays > forward. The speed is correct, but I've never been able to play in reverse. Don't forget to also specify a non-zero 'start time', so that the server knows where to start reverse-play from. > > It might be some

[Live-devel] Trick-play - Reverse

2013-04-19 Thread Erlandsson, Claes P (CERLANDS)
Can someone confirm if reverse play works fine? Whenever I supply a negative scale value to the Play-function it always plays forward. The speed is correct, but I've never been able to play in reverse. It might be some RTSP fluke with the Cisco VSM server we're using, but wanted to verify i