Dmitrij
Gesendet: Donnerstag, 30. Juni 2011 09:40
An: LIVE555 Streaming Media - development & use
Betreff: Re: [Live-devel] RTP over TCP with iPhone
I can't change the code incremental. I have to use a new/ohther sink.
And it works fine if I invoke this code without &q
layson
Gesendet: Donnerstag, 30. Juni 2011 09:18
An: LIVE555 Streaming Media - development & use
Betreff: Re: [Live-devel] RTP over TCP with iPhone
>if I implement it in this way i never get into "afterGettingFrame".
>What am I doing wrong?
I don't know; you're going to ha
if I implement it in this way i never get into "afterGettingFrame".
What am I doing wrong?
I don't know; you're going to have to figure this out for yourself.
Remember, you're starting from code that you know works - the
"openRTSP" code. By making incremental changes to this code, and
testin
Yes I use FileSink as model:
class MyMediaSink:public MediaSink
{
public:
MyMediaSink(UsageEnvironment &env):MediaSink(env){buffer = new
uint8_t[fileSinkBufferSize];}
virtual ~MyMediaSink(){}
protected:
Boolean continuePlaying()
{
if (NULL == fSource)
Boolean continuePlaying(){/*CODE will come soon*/ return true;}
I'm not sure what your question is, but once your "MyMediaSink" class
should work once you implement the "continuePlaying()" function
(etc.). I suggest that you use the "FileSink" code as a model.
--
Ross Finlayson
Live
ch, 29. Juni 2011 16:24
An: LIVE555 Streaming Media - development & use
Betreff: Re: [Live-devel] RTP over TCP with iPhone
Hi Ross,
I followed your advice and start to implement with openRTSP. I need
data in buffer and not in file and so i wrote little class to subclass
MediaSink:
Hi Ross,
I followed your advice and start to implement with openRTSP. I need data in
buffer and not in file and so i wrote little class to subclass MediaSink:
class MyMediaSink:public MediaSink
{
public:
MyMediaSink(UsageEnvironment &env):MediaSink(env){buffer = new
uint8_t();}
> You already know that "openRTSP -t" - built from the supplied,
unmodified source code - works OK on your system.
I have to correct my statement. Sorry!
I get only first image with:
./openRTSP -t -F __Video rtsp://193.158.57.66:8555/mjpeg
You probably got a very large video file, wh
Am 16.06.2011 um 11:10 schrieb Ross Finlayson:
> Please don't send the same message to the mailing list more than once.
>
Sorry for this!
> You already know that "openRTSP -t" - built from the supplied, unmodified
> source code - works OK on your system.
I have to correct my statement. Sor
Please don't send the same message to the mailing list more than once.
You already know that "openRTSP -t" - built from the supplied,
unmodified source code - works OK on your system. So I suggest that
you start from this code, making only small, incremental changes at a
time, until it evolve
Hello Ross,
I am still searching for my error. I had debugged in your source code in the
hope that i can find my error.
I came to the place where you read data from TCP.
In RTPInterface.cpp in 'tcpReadHandler1' I figure out, that the value of
'fNextTCPReadStreamSocketNum' is a big negative
Hello Ross,
I am still searching for my error. I had debugged in your source code in the
hope that i can find my error.
I came to the place where you read data from TCP.
In RTPInterface.cpp in 'tcpReadHandler1' I figure out, that the value of
'fNextTCPReadStreamSocketNum' is a big negative
I guess that it isn't a server's problem. I tested the connection
with an unmodified openRTSP client and got an image(see output
below).
My question is, are there other places i have to change in source
code for using TCP except sendSetupCommand?
No.
--
Ross Finlayson
Live Networks, Inc.
http
Hello Ross,
thank you for replying!
I guess that it isn't a server's problem. I tested the connection with an
unmodified openRTSP client and got an image(see output below).
My question is, are there other places i have to change in source code for
using TCP except sendSetupCommand?
Thanks!
i am developing an iPhone/iPad App that receives RTSP-streams. It
works fine, while the server and client are in the same network. But
If I try to get a stream from outside(from Internet) i run in
problems with UDP-ports. On the server side i can open ports, but on
a client side it is sometimes
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