> No, each of the "BufferedPacket"s in the chain will be
> deleted as a result of the call to "delete fHeadPacket;",
> because the "BufferedPacket" destructor includes the line
> "delete fNextPacket;".
Indeed !!!
Thanks for the clarification.
Its much appreciated.
_
The first issue is related to : delete fHeadPacket when reset() method of
ReorderingPacketBuffer is called. The fHeadPacket pointer can be NULL if it
is calling in the context of ~ReorderingPacketBuffer() when the medium
source is closed. I know it legal on C++ but it is confusing for someone
t
Ross,
While reviewing the code of Class ReorderingPacketBuffer in file
MultiFramedRTPSource.cpp I think I might have found potential issues.
The first issue is related to : delete fHeadPacket when reset() method of
ReorderingPacketBuffer is called. The fHeadPacket pointer can be NULL if it
is