> Below, I've posted my AudioBufferSource::doGetNextFrame(), in hopes you might
> be able to provide a more verbose suggestion... I understand if you don't
> have the time.
Yes, unfortunately I'm limited in how much time I can spend providing
assistance for free (especially for individual proje
Hi Ross -
Thanks again for your help here. I understand what you're saying with using
an event trigger for when additional data is available, but I'm having no
luck implementing as my C++ is fairly bad. Coming from C# and other
higher-level languages is proving to be a bit of a learning curve for
You'll need to contact 'Wowza' about this. The problem appears to be with
their server.
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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Hi,
Live555 client drops connection after 90 seconds of receiving RTSP stream from
Wowza Streaming Server 4.0.6 over HTTP tunneling protocol. Socket operation
fail with WSAECONNABORTED error (An established connection was aborted by the
software in your host machine.) Receiving the stream over T
> I see what you mean, and fDurationInMicroseconds is being calculated
> correctly. For my fragmentation issue, If I don't call afterGetting() then
> doGetNextFrame() is not ever re-invoked, so the server essentially stops on
> the first partial read.
>
> Is there a method or variable I should
> I have an server client application. client is an android client. I am using
> the Live555 server for streaming. I have used VideoView Widget of Android to
> play the stream. I am having an latency of about 2-3 seconds in frames on
> server and client. Also the playback is not smooth, it bit j
> For h264: When I reboot (or boot) my pc and start my server, connect to it
> using VLC or MPlayer, it works perfeclty. But when I stop it and restart it,
> connect to it using VLC or MPlayer again, at the first loop I get
> "non-existing PPS referenced" errors (no video displayed) but it star
Hi Ross -
Thanks so much for getting back to me!
I see what you mean, and fDurationInMicroseconds is being calculated
correctly. For my fragmentation issue, If I don't call afterGetting() then
doGetNextFrame() is not ever re-invoked, so the server essentially stops on
the first partial read.
Is