> I see what you mean, and fDurationInMicroseconds is being calculated 
> correctly. For my fragmentation issue, If I don't call afterGetting() then 
> doGetNextFrame() is not ever re-invoked, so the server essentially stops on 
> the first partial read. 
> 
> Is there a method or variable I should set to indicate to Live555 that I want 
> to continue accumulating data?

Your "doGetNextFrame()" implementation should call 
"FramedSource::afterGetting()" *only* when you have a complete frame that you 
want to deliver to the downstream object.  If you don't yet have a complete 
frame, then simply return, without calling "FramedSource::afterGetting()".  If 
you do that, then "doGetNextFrame()" won't get called again in the meantime.

But, you're probably thinking, if "doGetNextFrame()" simply returns without 
completing delivery of a frame, and doesn't get called again, then how can I 
figure out when I later get enough data to deliver?  Basically, that has to be 
an 'event' that gets handled within the event loop.  One way to do this is by 
'polling' - i.e., by scheduling a periodic delayed task (using 
"TaskScheduler::scheduleDelayedTask()") that checks whether you have enough 
data (and then calls "FramedSource::afterGetting()" when you do have enough 
data).  Another way is to have a separate thread that's gathering data, and 
then have this thread use an 'event trigger' (by calling 
"TaskScheduler::triggerEvent()") to signal when data is ready to be delivered.  
For an example of this, see the 'DeviceSource' code in 
"liveMedia/DeviceSource.cpp".  (Note that if you do this, then 
"TaskScheduler::triggerEvent()" is the *only* LIVE555 function that the 
separate 'data gathering' thread is allowed to call; see 
<http://www.live555.com/liveMedia/faq.html#threads>).


Ross Finlayson
Live Networks, Inc.
http://www.live555.com/

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