Re: [Live-devel] Range Header

2012-07-23 Thread Ross Finlayson
> Ok. I tried your test program. I tried with scale of 1 and 2. If the > client sends "Range: npt=30.000-60.000" the server plays starting at 30 > seconds into the clip (clip timing information - not wall time) and plays for > 30 seconds wall time (which for scale 2 will be 60 seconds of clip

Re: [Live-devel] Range Header

2012-07-23 Thread Michael L. Boom
Ok. I tried your test program. I tried with scale of 1 and 2. If the client sends "Range: npt=30.000-60.000" the server plays starting at 30 seconds into the clip (clip timing information - not wall time) and plays for 30 seconds wall time (which for scale 2 will be 60 seconds of clip time).

Re: [Live-devel] Range Header

2012-07-23 Thread Ross Finlayson
> Thanks. I don't think I made myself clear though. When I fast forward with > a range it doesn't stop at the requested end time (but it does stop a little > while after it). When I fast forward with a range it seems to get confused > and play to much. I don't follow this (perhaps one of th

Re: [Live-devel] Range Header

2012-07-23 Thread Michael L. Boom
Thanks. I don't think I made myself clear though. When I fast forward with a range it doesn't stop at the requested end time (but it does stop a little while after it). When I fast forward with a range it seems to get confused and play to much. From: Ross Finlayson Sent: Monday, July 23,

Re: [Live-devel] Range Header

2012-07-23 Thread Ross Finlayson
The server code interprets "now-60" (which, as you noted, the client shouldn't really be sending anyway, because it's not a live event) the same as "0-60". If you want to play starting from a specific time, then you'll need to include that time as the start time in the client's "Range:" header.

Re: [Live-devel] Range Header

2012-07-23 Thread Michael L. Boom
Thanks for the help. Also, when I play with a range of "now-60" and a scale of greater than 1 (fast forward) it will play way past 60 seconds although it does stop eventually. Any idea why? Thanks. From: Ross Finlayson Sent: Friday, July 13, 2012 6:39 PM To: LIVE555 Streaming Media - develo

Re: [Live-devel] using live555 with iOS

2012-07-23 Thread Ross Finlayson
> I don't want to distribute my source And you don't have to. Because the "LIVE555 Streaming Media" code is LGPL, and not GPL, you don't need to distribute your application's source code, only the LIVE555 code. (If, as is preferred, you do not modify the LIVE555 code at all, you can do this

Re: [Live-devel] How to Handle multiple streamers using "test on demand rtsp server"

2012-07-23 Thread Ross Finlayson
> Can u just tell me how to receive concurrent multiple streams using your > "test on demand rtsp server" code. As stated clearly in the FAQ (that you were asked to read before posting to this mailing list :-), LIVE555-based applications are single-threaded, using an event loop, rather than mu

[Live-devel] using live555 with iOS

2012-07-23 Thread Peter Bridge
I'm trying to decode some H.264 and AAC. It seems like live555 would be ideal for this task, but I'm getting mixed advice about LGPL under iOS for paid AppStore Apps. I get the impression many developers are just including live555 regardless in their paid apps, which puts me at a huge disadva

[Live-devel] How to Handle multiple streamers using "test on demand rtsp server"

2012-07-23 Thread Shivkumar Bhasmare
Hello Sir i made an application in which i receive the streaming data from different streamers on my server where i have placed your "test on demand rtsp server" code. At my server side i am creating an globally rtsp server and every time whenever the new streamer start streaming it send a message

[Live-devel] HTTP-based control of RTSP clients

2012-07-23 Thread Bruno Babic
Hi, I'm tryimg to make simple HTTP-based control of RTSP clients, i.e. I want to be able to start/stop one or more RTSP clients by sending appropriate HTTP request. I would like to implement this by using live555 code as much as possible, especially since there's already test RTSP server im