Instead of adjusting the "fDurationInMicroseconds" , can not I stop
streaming for few
milliseconds and restart again.? (pausing)
Yes, of course you could do that. But it's not the right way to do
what you want to do.
The "fDurationInMicroseconds" variable does exactly what you want: It
t
Hi Ross,
Thanks for the reply.
Instead of adjusting the "fDurationInMicroseconds" , can not I stop
streaming for few
milliseconds and restart again.? (pausing)
Because if the client is not ready to receive the data, I shouldn't send.
If I use "RTPSink->stopPlaying", It completely stops.So I can no
The first issue is related to : delete fHeadPacket when reset() method of
ReorderingPacketBuffer is called. The fHeadPacket pointer can be NULL if it
is calling in the context of ~ReorderingPacketBuffer() when the medium
source is closed. I know it legal on C++ but it is confusing for someone
t
Ross,
While reviewing the code of Class ReorderingPacketBuffer in file
MultiFramedRTPSource.cpp I think I might have found potential issues.
The first issue is related to : delete fHeadPacket when reset() method of
ReorderingPacketBuffer is called. The fHeadPacket pointer can be NULL if it
is
I am using livemedia library to send the TS Stream via RTP.(only sending)
Some times I need to Pause the streaming for few milli seconds.
Is it possible to do that.?
According to my receiver's speed I need to adjust the sending.
You should try to provide more buffering in your receiver, becaus
Hi,
I am using livemedia library to send the TS Stream via RTP.(only sending)
Some times I need to Pause the streaming for few milli seconds.
Is it possible to do that.?
According to my receiver's speed I need to adjust the sending.
So in between I need to stop streaming and then start again if I g