On Wed, Nov 3, 2010 at 17:14, Stefan Majewsky
wrote:
> Hi,
>
> as you possibly know, I've recently started to replace Kolf's own physics
> engine by Box2D. As this is a considerable amount of code which is compiled
> statically into Kolf¹, I want to add an attribution to the Box2D developer in
> t
Hi,
as you possibly know, I've recently started to replace Kolf's own physics
engine by Box2D. As this is a considerable amount of code which is compiled
statically into Kolf¹, I want to add an attribution to the Box2D developer in
the KAboutData.
While looking at the KAboutData stuff in main(