Hi, as you possibly know, I've recently started to replace Kolf's own physics engine by Box2D. As this is a considerable amount of code which is compiled statically into Kolf¹, I want to add an attribution to the Box2D developer in the KAboutData.
While looking at the KAboutData stuff in main(), I noticed several attributions to the old collision code which I have deleted now. Can I remove these attributions now, or is that considered impolite? Greetings Stefan ¹ Physics engines are usually not linked dynamically for performance reasons, and in fact, I cannot link dynamically because the version of Box2D which I'm using has been patched heavily. >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<