Hi,

as you possibly know, I've recently started to replace Kolf's own physics 
engine by Box2D. As this is a considerable amount of code which is compiled 
statically into Kolf¹, I want to add an attribution to the Box2D developer in 
the KAboutData.

While looking at the KAboutData stuff in main(), I noticed several 
attributions to the old collision code which I have deleted now. Can I remove 
these attributions now, or is that considered impolite?

Greetings
Stefan

¹ Physics engines are usually not linked dynamically for performance reasons, 
and in fact, I cannot link dynamically because the version of Box2D which I'm 
using has been patched heavily.
 
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