Re: [Marble-devel] KDE Geolocation Services

2010-11-03 Thread Torsten Rahn
Hi, I agree that this will be likely one of the important topics at the Marble Sprint indeed. Am Mittwoch, 3. November 2010 21:42:22 schrieb John Layt: > part of the Meego platform. The problem comes in the api to access > Geoclue, which is a DBus based service with C bindings, as we would > o

CMake 2.8.3 available for download

2010-11-03 Thread David Cole
On behalf of myself, Ken, Bill, Brad, Alex, Zach, Ben and the rest of the CMake team, we are pleased to announce that CMake 2.8.3 is available for download at: http://www.cmake.org/files/v2.8/?C=M;O=D Within the next day or two, it will also be available from the usual download links found on th

Re: KDE Geolocation Services

2010-11-03 Thread Kevin Krammer
On Wednesday, 2010-11-03, John Layt wrote: > [Apologies for the cross-post, but I'd like feedback from app developers on > their requirements too, not just core] > > Hi, > > This weekend the Marble devs are meeting for a sprint, and I'm tagging > along to discuss a few different issues that I'd l

KDE Geolocation Services

2010-11-03 Thread John Layt
[Apologies for the cross-post, but I'd like feedback from app developers on their requirements too, not just core] Hi, This weekend the Marble devs are meeting for a sprint, and I'm tagging along to discuss a few different issues that I'd like peoples feedback and opinions on. The big one is

Re: KAboutData attributions for removed source code

2010-11-03 Thread Teo Mrnjavac
On Wed, Nov 3, 2010 at 17:14, Stefan Majewsky wrote: > Hi, > > as you possibly know, I've recently started to replace Kolf's own physics > engine by Box2D. As this is a considerable amount of code which is compiled > statically into Kolf¹, I want to add an attribution to the Box2D developer in > t

KAboutData attributions for removed source code

2010-11-03 Thread Stefan Majewsky
Hi, as you possibly know, I've recently started to replace Kolf's own physics engine by Box2D. As this is a considerable amount of code which is compiled statically into Kolf¹, I want to add an attribution to the Box2D developer in the KAboutData. While looking at the KAboutData stuff in main(