https://bugs.kde.org/show_bug.cgi?id=497991
--- Comment #5 from Ken Vermette ---
(In reply to Zamundaaa from comment #4)
> (In reply to Ken Vermette from comment #2)
> > It's likely an issue when Kwin kicks into direct scanout, but that's a
> > lamens' best guess. If there's a method to disable d
https://bugs.kde.org/show_bug.cgi?id=497991
--- Comment #4 from Zamundaaa ---
(In reply to Ken Vermette from comment #2)
> It's likely an issue when Kwin kicks into direct scanout, but that's a
> lamens' best guess. If there's a method to disable direct scanout, I'm
> willing to give it a shot.
T
https://bugs.kde.org/show_bug.cgi?id=497991
Nate Graham changed:
What|Removed |Added
CC||vlad.zahorod...@kde.org,
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https://bugs.kde.org/show_bug.cgi?id=497991
--- Comment #2 from Ken Vermette ---
Here is a video of the issue as described:
https://youtu.be/KkPrFrWLmaI
Specifically during the Factorio segments you can see the game visibly speed up
and slow down depending on the state of 'compositing' (as repor
https://bugs.kde.org/show_bug.cgi?id=497991
Nate Graham changed:
What|Removed |Added
CC||n...@kde.org
--- Comment #1 from Nate Graham ---
https://bugs.kde.org/show_bug.cgi?id=497991
David Edmundson changed:
What|Removed |Added
CC||k...@davidedmundson.co.uk
Component|