Apologies, if this mail already came up. I had trouble posting to this
group and hence posting it again.
Hi all,
Recently started working with Qt3d for our in-house geometry file viewer.
I'm relatively new to OpenGL. So, please bear with me if my question sounds
silly.
I'm going through the examp
Hi all,
Recently started working with Qt3d for our in-house geometry file viewer.
I'm relatively new to OpenGL. So, please bear with me if my question sounds
silly.
I'm going through the examples and trying to understand the classes
QEffect, QFilterKey and QTechnique. There's not much documentatio
In regular opengl, if we want to modify the current modelview matrix, we
can use glMatrixMode followed by any operation on that matrix. How to do
the same using Qt3d Api.
I can only see QEntity::addComponent with QTransform as the argument. Which
sets the transformation matrix, but how can i get