​In regular opengl, if we want to modify the current modelview matrix, we
can use glMatrixMode followed by any operation on that matrix. How to do
the same using Qt3d Api.

I can only see QEntity::addComponent with QTransform as the argument. Which
sets the transformation matrix, but how can i get the current modelview
matrix and do more operations on it.

I'm using Qt 5.7.

Thanks in advance,
Surya​
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