In regular opengl, if we want to modify the current modelview matrix, we can use glMatrixMode followed by any operation on that matrix. How to do the same using Qt3d Api.
I can only see QEntity::addComponent with QTransform as the argument. Which sets the transformation matrix, but how can i get the current modelview matrix and do more operations on it. I'm using Qt 5.7. Thanks in advance, Surya
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