Re: [Interest] glGetString from QML-based Wayland compositor

2013-01-08 Thread Pier Luigi
Thanks it works! 2013/1/8 Samuel Rødal : > On 01/07/2013 08:22 PM, Pier Luigi wrote: >> >> 2013/1/2 Samuel Rødal : >>> >>> On 12/28/2012 09:53 AM, Pier Luigi wrote: However glGetString() always return NULL, I call it from the sceneGraphInitialized() slot and I noticed that desp

Re: [Interest] glGetString from QML-based Wayland compositor

2013-01-07 Thread Samuel Rødal
On 01/07/2013 08:22 PM, Pier Luigi wrote: > 2013/1/2 Samuel Rødal : >> On 12/28/2012 09:53 AM, Pier Luigi wrote: >>> >>> However glGetString() always return NULL, I call it from the >>> sceneGraphInitialized() slot and I noticed that despite >>> openglContext() returns a valid pointer, >>> QOpenGLC

Re: [Interest] glGetString from QML-based Wayland compositor

2013-01-07 Thread Pier Luigi
2013/1/2 Samuel Rødal : > On 12/28/2012 09:53 AM, Pier Luigi wrote: >> >> However glGetString() always return NULL, I call it from the >> sceneGraphInitialized() slot and I noticed that despite >> openglContext() returns a valid pointer, >> QOpenGLContext::currentContext() is 0. >> >> Someone has a

Re: [Interest] glGetString from QML-based Wayland compositor

2013-01-02 Thread Samuel Rødal
On 12/28/2012 09:53 AM, Pier Luigi wrote: > Hi, > > I'm working on a QML-based compositor and I would like to print some > EGL and GL strings when it starts to get more useful information when > something doesn't work. > > The compositor, although loaded from a plugin, is very much like the > qmlco

[Interest] glGetString from QML-based Wayland compositor

2012-12-28 Thread Pier Luigi
Hi, I'm working on a QML-based compositor and I would like to print some EGL and GL strings when it starts to get more useful information when something doesn't work. The compositor, although loaded from a plugin, is very much like the qmlcompositor example; this means it creates a QQuickView and