Thanks it works!
2013/1/8 Samuel Rødal :
> On 01/07/2013 08:22 PM, Pier Luigi wrote:
>>
>> 2013/1/2 Samuel Rødal :
>>>
>>> On 12/28/2012 09:53 AM, Pier Luigi wrote:
However glGetString() always return NULL, I call it from the
sceneGraphInitialized() slot and I noticed that desp
On 01/07/2013 08:22 PM, Pier Luigi wrote:
> 2013/1/2 Samuel Rødal :
>> On 12/28/2012 09:53 AM, Pier Luigi wrote:
>>>
>>> However glGetString() always return NULL, I call it from the
>>> sceneGraphInitialized() slot and I noticed that despite
>>> openglContext() returns a valid pointer,
>>> QOpenGLC
2013/1/2 Samuel Rødal :
> On 12/28/2012 09:53 AM, Pier Luigi wrote:
>>
>> However glGetString() always return NULL, I call it from the
>> sceneGraphInitialized() slot and I noticed that despite
>> openglContext() returns a valid pointer,
>> QOpenGLContext::currentContext() is 0.
>>
>> Someone has a
On 12/28/2012 09:53 AM, Pier Luigi wrote:
> Hi,
>
> I'm working on a QML-based compositor and I would like to print some
> EGL and GL strings when it starts to get more useful information when
> something doesn't work.
>
> The compositor, although loaded from a plugin, is very much like the
> qmlco
Hi,
I'm working on a QML-based compositor and I would like to print some
EGL and GL strings when it starts to get more useful information when
something doesn't work.
The compositor, although loaded from a plugin, is very much like the
qmlcompositor example; this means it creates a QQuickView and