I actually succeeded in implementing a Qt3D widget.
It can be found here: https://github.com/florianblume/qt3d-widget.
Unfortunately, I had to use Qt3D's internal classes so it kind of feels
a bit unstable because it might break with certain Qt versions.
I would have liked to leave all processing
Hey,
thanks for your quick answer!
I actually had the version you described first running. I obtained the
rendered image using QRenderCapture and then displayed it on the quad.
I also already had the second idea that you described but thought it
should be possible to obtain the texture from Qt3D
Hi
Qt 3D source code has an example of how to use render capture in the manual
tests.
However this is probably not the right way to do it as 1/ it would require
another FBO on top of the one QOpenGLWidget uses already; 2/ it transfers the
image to the CPU which is not needed here.
Think the w
Hi,
I'm trying to implement a Qt3D widget since createWindowContainer is not
suitable for me (always draws the Qt3DWindow on top of everything).
I've already asked a Stackverflow question
(https://stackoverflow.com/questions/63686309/use-qt3d-offscreen-rendered-texture-in-opengl)
because I ran int