On Tuesday 27 September 2016 12:20:45 Klos, Andreas wrote:
> Dear great Qt-Community,
>
> Can i render a Qt3D mesh into a customized QtOpenGLContext? If so, how can i
> determine which context should be used, to avoid the creation of a new
> rendering context.
Do you mean, providign your own cont
Dear great Qt-Community,
Can i render a Qt3D mesh into a customized QtOpenGLContext? If so, how can i
determine which context should be used, to avoid the creation of a new
rendering context.
Best Regards,
Andreas
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