On Tuesday 27 September 2016 12:20:45 Klos, Andreas wrote: > Dear great Qt-Community, > > Can i render a Qt3D mesh into a customized QtOpenGLContext? If so, how can i > determine which context should be used, to avoid the creation of a new > rendering context.
Do you mean, providign your own context or just controlling the version and profile of the context that Qt 3D creates? For the latter just use QSurfaceFormat::setDefaultFormat() before creating the QGuiApplication. For the latter, this is more work but take a look at the implementation of the Scene3D custom Qt QUick 2 item. Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK KDAB (UK) Ltd, a KDAB Group company Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 Mobile: +44 (0)7545 140604 KDAB - Qt Experts _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest