Hi,
could be a number of things but I'd check your normal vectors are correct. Do
you really need solid geometry here or would a two sided quad be enough? You
could create a leaf shape in a modeling tool like blender and export to
obj/fbx files. Or you could use the built in PlaneMesh and get t
Hello,
Just for comparing look at the picture where leafs is just a plain
rendered on one side...Tree with plain leafs
As for me then plain leafs looks better than with both-sided geometry...
Why is it so?
12.04.2017 10:40, Igor Mironchik пишет:
Hi,
I defined geometry of the leaf as two
Hi,
I defined geometry of the leaf as two plains with very small thickness.
Top has 8 faces, bottom - 8, lefts side 8 and right side 8. Total 9*2
vertices. Top vertices has Z = 0.0, bottom Z = -0.01. But when leaf is
rendered it looks a little convex.
Is it normal, or am I missed something?