Hi, could be a number of things but I'd check your normal vectors are correct. Do you really need solid geometry here or would a two sided quad be enough? You could create a leaf shape in a modeling tool like blender and export to obj/fbx files. Or you could use the built in PlaneMesh and get the shape using a texture of a leaf using alpha to coverage (see the materials examples in Qt 3D for an example of this).
Cheers, Sean On Wednesday 12 April 2017 11:00:45 Igor Mironchik wrote: > Hello, > > Just for comparing look at the picture where leafs is just a plain > rendered on one side...Tree with plain leafs > > As for me then plain leafs looks better than with both-sided geometry... > > Why is it so? > > 12.04.2017 10:40, Igor Mironchik пишет: > > Hi, > > > > I defined geometry of the leaf as two plains with very small > > thickness. Top has 8 faces, bottom - 8, lefts side 8 and right side 8. > > Total 9*2 vertices. Top vertices has Z = 0.0, bottom Z = -0.01. But > > when leaf is rendered it looks a little convex. > > > > Is it normal, or am I missed something? > > > > Look at the picture...Tree -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK KDAB (UK) Ltd, a KDAB Group company Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 Mobile: +44 (0)7545 140604 KDAB - Qt Experts _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest