On Friday 20 May 2016 07:14:15 Uwe Rathmann wrote:
> On Wed, 18 May 2016 15:57:04 -0300, Lisandro Damián Nicanor Pérez Meyer
>
> wrote:
> > Now if I add a lot of straight lines (QGraphicsLineItem instances)
> > performance (number of movements seen on screen per second) varies
> > according the zo
On Wed, 18 May 2016 15:57:04 -0300, Lisandro Damián Nicanor Pérez Meyer
wrote:
> Now if I add a lot of straight lines (QGraphicsLineItem instances)
> performance (number of movements seen on screen per second) varies
> according the zoom. If I zoom in I get to a point in which everything is
> too
On 18 May 2016 at 15:57, Lisandro Damián Nicanor Pérez
wrote:
> Before I try to code a stripped-down version of my issue I would like to
> describe it in case I'm missing something obvious.
>
> I have an app with a QGraphicsScene that holds a vehicle which is constantly
> moving at a fixed rate (~
Before I try to code a stripped-down version of my issue I would like to
describe it in case I'm missing something obvious.
I have an app with a QGraphicsScene that holds a vehicle which is constantly
moving at a fixed rate (~10 times per second). Every time it moves it draws
some polygons behi