On 10/08/2012 12:40 PM, Calogero Mauceri wrote:
>
> Il 08/10/2012 12.34, Samuel Rødal ha scritto:
>> On 10/05/2012 05:21 PM, Calogero Mauceri wrote:
>>> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
> Hi,
>
> is there a way to know pr
Il 08/10/2012 12.33, Samuel Rødal ha scritto:
> On 10/08/2012 11:01 AM, Calogero Mauceri wrote:
>> Il 05/10/2012 17.21, Calogero Mauceri ha scritto:
>>> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
> Hi,
>
> is there a way to know p
Il 08/10/2012 12.34, Samuel Rødal ha scritto:
> On 10/05/2012 05:21 PM, Calogero Mauceri wrote:
>> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
>>> On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
Hi,
is there a way to know programmatically whether the
QGLWidget::bindTexture fu
On 10/05/2012 05:21 PM, Calogero Mauceri wrote:
>
> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
>> On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
>>> Hi,
>>>
>>> is there a way to know programmatically whether the
>>> QGLWidget::bindTexture function fails?
>>> Sometime my bindTexture fails, I ca
On 10/08/2012 11:01 AM, Calogero Mauceri wrote:
>
> Il 05/10/2012 17.21, Calogero Mauceri ha scritto:
>> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
>>> On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
Hi,
is there a way to know programmatically whether the
QGLWidget::bindTextu
Il 05/10/2012 17.21, Calogero Mauceri ha scritto:
> Il 05/10/2012 17.04, Samuel Rødal ha scritto:
>> On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
>>> Hi,
>>>
>>> is there a way to know programmatically whether the
>>> QGLWidget::bindTexture function fails?
>>> Sometime my bindTexture fails, I c
Il 05/10/2012 17.04, Samuel Rødal ha scritto:
> On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
>> Hi,
>>
>> is there a way to know programmatically whether the
>> QGLWidget::bindTexture function fails?
>> Sometime my bindTexture fails, I can see in the log file there is a line
>> reporting the bi
On 10/05/2012 04:46 PM, Calogero Mauceri wrote:
> Hi,
>
> is there a way to know programmatically whether the
> QGLWidget::bindTexture function fails?
> Sometime my bindTexture fails, I can see in the log file there is a line
> reporting the binding failure:
>
> texture upload failed, error code 0x
Hi,
is there a way to know programmatically whether the
QGLWidget::bindTexture function fails?
Sometime my bindTexture fails, I can see in the log file there is a line
reporting the binding failure:
texture upload failed, error code 0x500, enum: 3553 (de1)
but the bindTexture returns a valid t