Il 08/10/2012 12.34, Samuel Rødal ha scritto: > On 10/05/2012 05:21 PM, Calogero Mauceri wrote: >> Il 05/10/2012 17.04, Samuel Rødal ha scritto: >>> On 10/05/2012 04:46 PM, Calogero Mauceri wrote: >>>> Hi, >>>> >>>> is there a way to know programmatically whether the >>>> QGLWidget::bindTexture function fails? >>>> Sometime my bindTexture fails, I can see in the log file there is a line >>>> reporting the binding failure: >>>> >>>> texture upload failed, error code 0x500, enum: 3553 (de1) >>> Hmm, looks like the error reporting is a bit lacking. If you have your >>> own build of Qt you can uncomment the line that says #define >>> QGL_BIND_TEXTURE_DEBUG in qgl.cpp to get more detailed debug output from >>> the bind function. >> Thanks Samuel for your reply. >> We do have our own build of Qt, but I really would avoid to change them, >> it would be very difficult for us to keep our changes in sync with the >> new Qt distributions. > I didn't mean a permanent change, just a temporary one to help figure > out what step in the texture upload that goes wrong. > > If it only fails in certain circumstances, maybe you could file a bug > about that. >
Actually it fails when the texture image is big. How much big is machine dependent. That's why I would like to know whether the texture loading fails in order to properly warn the user. Calogero -- Calogero Mauceri Software Engineer Applied Coherent Technology Corporation (ACT) www.actgate.com _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest