I tried using QRenderCapture by combining the rendercapture-qml and
shadow-map-qml examples to be able to capture a rendered image at a fixed
resolution. I feel like i am close, but just get a black image when i try to
capture the image.
I would appreciate it if anyone could take the time to lo
What you're probably looking for is QRenderCapture:
https://doc.qt.io/qt-5/qt3drender-qrendercapture.html
I've used it with mixed success to save out images and create a movie using
ffmpeg - works fine on macOS, isn't working for me on Windows (see
https://bugreports.qt.io/browse/QTBUG-61223 ).
I have a Qt application with a 3D scene using Qt 3D.
What i want is to be able to render a camera at a specific resolution
and framerate, and then to be able to access the resulting images in C++
code so i can encode it using h264 and send it to a different process.
I am having trouble finding a