I have a Qt application with a 3D scene using Qt 3D.

What i want is to be able to render a camera at a specific resolution
and framerate, and then to be able to access the resulting images in C++
code so i can encode it using h264 and send it to a different process.

I am having trouble finding a way to get access to the rendered image, i
image this is made difficult as the image never leaves GPU memory and i
need to get access to it in main memory.

Does anyone have a suggestion on how i might go about doing this?


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