Re: [Interest] Setting current QOpenGLContext with an EGLContext

2015-09-30 Thread Thomas Sevaldrud
orted) and then blit that >> into the default framebuffer (FBO 0) of the pbuffer surface. >> >> >> >> BR, >> >> Laszlo >> >> *From:* interest-bounces+laszlo.agocs=theqtcompany@qt-project.org >> [mailto:interest-bounces+laszlo.agocs=theqtc

Re: [Interest] Setting current QOpenGLContext with an EGLContext

2015-09-30 Thread Thomas Sevaldrud
szlo.agocs=theqtcompany@qt-project.org] *On > Behalf Of *Thomas Sevaldrud > *Sent:* 29. september 2015 15:24 > *To:* Interest@qt-project.org > *Subject:* Re: [Interest] Setting current QOpenGLContext with an > EGLContext > > > > It works if I add a dummy OffscreenSurface and m

Re: [Interest] Setting current QOpenGLContext with an EGLContext

2015-09-29 Thread Agocs Laszlo
-project.org [mailto:interest-bounces+laszlo.agocs=theqtcompany@qt-project.org] On Behalf Of Thomas Sevaldrud Sent: 29. september 2015 15:24 To: Interest@qt-project.org Subject: Re: [Interest] Setting current QOpenGLContext with an EGLContext It works if I add a dummy OffscreenSurface and make my

Re: [Interest] Setting current QOpenGLContext with an EGLContext

2015-09-29 Thread Thomas Sevaldrud
It works if I add a dummy OffscreenSurface and make my context current on this before making the PBuffer current. Not sure if this is the best way of doing it though? - Thomas On Tue, Sep 29, 2015 at 11:37 AM, Thomas Sevaldrud wrote: > Hi, > > I'm still working on the EGL PBuffer/DirectX integr

[Interest] Setting current QOpenGLContext with an EGLContext

2015-09-29 Thread Thomas Sevaldrud
Hi, I'm still working on the EGL PBuffer/DirectX integration through Qt that I posted about last week :-) Thanks to good help from this list I now have the PBuffer and DirectX texture set up with the share handle. I also have a QOpenGLContext which I have used to set up the EGL PBuffer. I don't h