orted) and then blit that
>> into the default framebuffer (FBO 0) of the pbuffer surface.
>>
>>
>>
>> BR,
>>
>> Laszlo
>>
>> *From:* interest-bounces+laszlo.agocs=theqtcompany@qt-project.org
>> [mailto:interest-bounces+laszlo.agocs=theqtc
szlo.agocs=theqtcompany@qt-project.org] *On
> Behalf Of *Thomas Sevaldrud
> *Sent:* 29. september 2015 15:24
> *To:* Interest@qt-project.org
> *Subject:* Re: [Interest] Setting current QOpenGLContext with an
> EGLContext
>
>
>
> It works if I add a dummy OffscreenSurface and m
-project.org
[mailto:interest-bounces+laszlo.agocs=theqtcompany@qt-project.org] On
Behalf Of Thomas Sevaldrud
Sent: 29. september 2015 15:24
To: Interest@qt-project.org
Subject: Re: [Interest] Setting current QOpenGLContext with an EGLContext
It works if I add a dummy OffscreenSurface and make my
It works if I add a dummy OffscreenSurface and make my context current on
this before making the PBuffer current. Not sure if this is the best way of
doing it though?
- Thomas
On Tue, Sep 29, 2015 at 11:37 AM, Thomas Sevaldrud
wrote:
> Hi,
>
> I'm still working on the EGL PBuffer/DirectX integr
Hi,
I'm still working on the EGL PBuffer/DirectX integration through Qt that I
posted about last week :-)
Thanks to good help from this list I now have the PBuffer and DirectX
texture set up with the share handle. I also have a QOpenGLContext which I
have used to set up the EGL PBuffer. I don't h