It works if I add a dummy OffscreenSurface and make my context current on this before making the PBuffer current. Not sure if this is the best way of doing it though?
- Thomas On Tue, Sep 29, 2015 at 11:37 AM, Thomas Sevaldrud <tho...@silentwings.no> wrote: > Hi, > > I'm still working on the EGL PBuffer/DirectX integration through Qt that I > posted about last week :-) > > Thanks to good help from this list I now have the PBuffer and DirectX > texture set up with the share handle. I also have a QOpenGLContext which I > have used to set up the EGL PBuffer. I don't have a QSurface though, since > my surface is the EGL PBuffer. > > So, the question now is how do I make the QOpenGLContext current. (I need > a QOpenGLContext::currentContext() for QOpenGLFunctions and so on). > > The code looks something like this: > > glContext_ = new QOpenGLContext; > > glContext_->setFormat(format); > > glContext_->create(); > > > > .... > > > QPlatformNativeInterface *nativeInterface = > QGuiApplication::platformNativeInterface(); > > egl_display_ = > static_cast<EGLDisplay>(nativeInterface->nativeResourceForContext("eglDisplay", > glContext_)); > > egl_context_ = > static_cast<EGLContext>(nativeInterface->nativeResourceForContext("eglContext", > glContext_)); > > EGLConfig egl_config = > static_cast<EGLConfig>(nativeInterface->nativeResourceForContext("eglConfig", > glContext_)); > > > EGLint attribs[] = { ... > > > }; > > egl_pbuffer_ = eglCreatePbufferSurface(egl_display_, egl_config, attribs); > > > > ... D3D setup stuff... > > > // Start rendering to PBuffer: > > > eglMakeCurrent(egl_display_, egl_pbuffer_, egl_pbuffer_, egl_context_); > > > ... Here I should like to set glContext current somehow... > > > Any ideas? > > > - Thomas > >
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest