Hello again,
I've run some more extensive tests regarding the action's signals and here
is what I gather from that. It seems that even if I don't release the mouse
key at all I get a actionFinished signal fired, not sure why. Here's an
example from my code (I just print out in the debug the slot's
Hello,
I don't know how much you're open to "larger" changes, but I'd like to
argue my case further, if you'd bear with me a bit more.
>This is the Chords feature I mentioned in my earlier email. At the moment
any
>of the ActionInputs trigger the containing action to be fired. I'm
planning on
>add
Hi,
On Wednesday 09 Dec 2015 08:54:58 Nye wrote:
> Hello Sean,
>
> So I've implemented my simple camera controller. Before going into the
> detailed text, here is how I set it up:
> http://codepad.org/mXiL5Rs7
> and then what I do in the controller itself:
> http://codepad.org/9oARCaOv
>
> The c
Hello Sean,
So I've implemented my simple camera controller. Before going into the
detailed text, here is how I set it up:
http://codepad.org/mXiL5Rs7
and then what I do in the controller itself:
http://codepad.org/9oARCaOv
The code is for testing, so please try to tolerate the stupid variable
na
A guinea pig now, am I? ;)
Am I assuming correctly that these new changes are available through the
5.6 HEAD? If so I'll fetch the repo and rebuild.
I think I understand what steps I need to take, so I'll try to implement my
controller and will report any *thoughts* ...
Thanks for the help!
Kind r
Aha, a timely guinea pig :)
We've just merged in a bunch of changes to extend the Qt3DInput library.
Please take a look at:
http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/simple-qml/CameraController.qml
for an example where we exercise the new API a little. We are in the
process of fo
Hello,
I wish to have the camera movement bound to a certain "slice" of the world
space. I didn't see that to be available through the default
implementation, so I assume I'd have to write my own component that
implements the input aspect and attach it to my camera. I've gone through
the sources, b