Re: [Interest] [Qt3D] Camera controller

2015-12-09 Thread Nye
Hello again, I've run some more extensive tests regarding the action's signals and here is what I gather from that. It seems that even if I don't release the mouse key at all I get a actionFinished signal fired, not sure why. Here's an example from my code (I just print out in the debug the slot's

Re: [Interest] [Qt3D] Camera controller

2015-12-09 Thread Nye
Hello, I don't know how much you're open to "larger" changes, but I'd like to argue my case further, if you'd bear with me a bit more. >This is the Chords feature I mentioned in my earlier email. At the moment any >of the ActionInputs trigger the containing action to be fired. I'm planning on >add

Re: [Interest] [Qt3D] Camera controller

2015-12-09 Thread Sean Harmer
Hi, On Wednesday 09 Dec 2015 08:54:58 Nye wrote: > Hello Sean, > > So I've implemented my simple camera controller. Before going into the > detailed text, here is how I set it up: > http://codepad.org/mXiL5Rs7 > and then what I do in the controller itself: > http://codepad.org/9oARCaOv > > The c

Re: [Interest] [Qt3D] Camera controller

2015-12-08 Thread Nye
Hello Sean, So I've implemented my simple camera controller. Before going into the detailed text, here is how I set it up: http://codepad.org/mXiL5Rs7 and then what I do in the controller itself: http://codepad.org/9oARCaOv The code is for testing, so please try to tolerate the stupid variable na

Re: [Interest] [Qt3D] Camera controller

2015-12-08 Thread Nye
A guinea pig now, am I? ;) Am I assuming correctly that these new changes are available through the 5.6 HEAD? If so I'll fetch the repo and rebuild. I think I understand what steps I need to take, so I'll try to implement my controller and will report any *thoughts* ... Thanks for the help! Kind r

Re: [Interest] [Qt3D] Camera controller

2015-12-08 Thread Sean Harmer
Aha, a timely guinea pig :) We've just merged in a bunch of changes to extend the Qt3DInput library. Please take a look at: http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/simple-qml/CameraController.qml for an example where we exercise the new API a little. We are in the process of fo

[Interest] [Qt3D] Camera controller

2015-12-08 Thread Nye
Hello, I wish to have the camera movement bound to a certain "slice" of the world space. I didn't see that to be available through the default implementation, so I assume I'd have to write my own component that implements the input aspect and attach it to my camera. I've gone through the sources, b