Hello, I wish to have the camera movement bound to a certain "slice" of the world space. I didn't see that to be available through the default implementation, so I assume I'd have to write my own component that implements the input aspect and attach it to my camera. I've gone through the sources, because at this point the documentation is pretty thin. Unfortunately, I don't seem able to grasp at this point how the aspect will notify my component of the input events. I have 2 questions: 1. For my case, am I assuming correctly that I'd need my own component to realize that functionality? 2. If I do need a separate component, how can I make it? I understand that I have to subclass from QComponent, but how would I be notified for the input events occurring? Do I need to implement some other classes to make it work (I saw a number of "functors" created in Qt3D's source)?
Any help is greatly appreciated. Kind regards, Konstantin.
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