Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-06 Thread Shi Yan
, Thiago Macieira wrote: > On Monday 02 March 2015 12:06:23 Shi Yan wrote: > > I'm trying to make my own platform plugin with egl. but I always get a > > black screen. > > > > I’m trying to build the xcb-plugin with egl support, so that I can debug > it > &

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Shi Yan
sorry, I replied too quick without reading your response. Yes, this is what I want to try! Thanks On Mon, Mar 2, 2015 at 12:59 PM, Andrew Knight wrote: > On 03/02/2015 10:28 PM, Thiago Macieira wrote: > > On Monday 02 March 2015 12:06:23 Shi Yan wrote: > >> I'm trying

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Shi Yan
Thank you. But why does es2 use egl, whereas the desktop opengl uses glx? I learnt that nvidia's egl implementation can only support opengl es, is this true with intel graphics too? On Mon, Mar 2, 2015 at 12:28 PM, Thiago Macieira wrote: > On Monday 02 March 2015 12:06:23 Shi Y

[Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Shi Yan
I'm trying to make my own platform plugin with egl. but I always get a black screen. I’m trying to build the xcb-plugin with egl support, so that I can debug it and compare it with my implementation. I noticed if CONFIG has x11_egl, then it will use egl instead of glx. but I tried to configure t