Thank you. But why does es2 use egl, whereas the desktop opengl uses glx?
I learnt that nvidia's egl implementation can only support opengl es, is this true with intel graphics too? On Mon, Mar 2, 2015 at 12:28 PM, Thiago Macieira <thiago.macie...@intel.com> wrote: > On Monday 02 March 2015 12:06:23 Shi Yan wrote: > > I'm trying to make my own platform plugin with egl. but I always get a > > black screen. > > > > I’m trying to build the xcb-plugin with egl support, so that I can debug > it > > and compare it with my implementation. > > > > I noticed if CONFIG has x11_egl, then it will use egl instead of glx. > > > > but I tried to configure the Qt project with ./configure -opengl x11_egl, > > it won’t work. > > > > I can’t find the right way to enable egl. do you know? > > configure -opengl es2 > > -- > Thiago Macieira - thiago.macieira (AT) intel.com > Software Architect - Intel Open Source Technology Center > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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