Probably you missing "Windows SDK"
On Thu, Nov 7, 2019, 05:18 Thiago Macieira
wrote:
> On Wednesday, 6 November 2019 16:13:12 PST Jason H wrote:
> > I hit the big green Play button in creator, and I got the qmake error
> > message. Actually, I can't say *I* because I don't have windows. I had
>
Hi,
I tried to use multiple instances of Qt3DExtras::Qt3DWindow, but it looks
like it doesn't work. Only last one created/activated/shown is rendering.
Is it like that in Qt3D? Or maybe I have to do some extra steps to make it
work.
For a little bit of context: I'm *not* creating multiple "views"
; Binary support is one of the next things on the backlog. Other missing
> features at present are morph target animations and multiple texture
> coordinate sets. These are planned for our next sprint.
>
> Cheers,
>
> Sean
> On 25/03/2019 22:29, Marcin Musial wrote:
>
> Hi,
&
Hi,
Are there any plans for 5.13 to support loading also binary glTF 2.0 files
(*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text files only.
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